What went wrong with Resident Evil: Operation Raccoon City?

What went wrong with Resident Evil: Operation Raccoon City?

Tthe demonic resident The series is widely considered to be one of the best survival horror franchises of all time. The series has endured a long-standing legacy spanning several decades, numerous classics, and of course its fair share of spin-offs and experimental releases. While not all entries in the franchise have been successful, demonic resident he has always managed to regain his popularity by correcting his missteps according to fan feedback. Many fans consider resident Evil 6 to be the black sheep of the franchise, but perhaps no game in the series has been unanimously received worse than Resident Evil: Operation Raccoon City.

Resident Evil: Operation Raccoon City was released in 2012 and was immediately panned by critics and fans for a myriad of reasons. And while the game managed to make a strong impression in the business department with over 3 million copies sold, the general consensus around the game seems to be one of wasted potential. To that end, we ask the question, what the hell really went wrong with Resident Evil: Operation Raccoon City?

resident evil operation raccoon city

Rumors of an experimental Resident Evil game in development at Slant Six (developers of the SOCOM series) had fans excited to find out what’s in store, and when Resident Evil: Operation Raccoon City was shown to the public: Fans’ interest was piqued at the prospect of being able to play through a class-based third-person shooter featuring iconic characters from the series. More so, Slant Six had proven itself more than capable of delivering excellent squad-based tactical shooters with its SOCOM series, so Resident Evil: Operation Raccoon City they looked like a match made in heaven and destined to succeed in their goal.

Nevertheless, Resident Evil: Operation Raccoon City it failed to really grasp the essence of the series and delivered an experience that felt lacking in every aspect. demonic resident has a penchant for twisted narratives and cheesy dialogue, there’s still a sense of continuity and consistency that fans of the series have come to admire so much. Slant Six attempted to create an equally complex narrative full of twists and turns, but failed miserably in that quest. Most of these plot twists have no weight or purpose behind them and seem shod just for the sake of it.

The developer also tried to add fan service elements with cameos and other things, but none seemed to land. Some of these issues wouldn’t be as big a problem if the protagonists were likable on some level, but Resident Evil: Operation Raccoon City instead, it flips the formula on its head as it tasks players with hunting down iconic protagonists from previous RE games like Leon, Claire, and Sherry. Again, that’s a novel concept in itself, but it ends up hitting the game again due to poor writing and insufficient characterization. Furthermore, even the ending, which should have been conclusive by all means, is poorly explained and remains unsatisfying.

The same theme of interesting concepts but shoddy execution carries over to the gameplay side as well. Players can control a total of 12 characters, 6 of which are from the USS and 6 from the Echo Six. They are divided into six classes, which are Assault, Recon, Surveillance, Field Scientist, Demolitions, and Medic. However, for the single player campaign, players can choose from only four USS agents.

Each of these classes has their own sets of passive and special abilities, offering a decent variety between team roles and characters. But as stated above, the core game is poorly designed with questionable design choices and subpar gunplay with little to no response from spongy enemies. These are minor issues versus what is perhaps the biggest issue affecting the experience: the AI, or lack thereof.

Enemies appear to be devoid of any sense of self-preservation and will randomly jump out of cover to become an easy target for the player. They will also stop shooting at you randomly or exhibit similar goofy behavior on a whim. Similarly, your computer controller allies also add frustration to the whole thing, as they will be randomly put into dangerous situations head-on or run through trip mines, or worse, unable to navigate through rooms and obstacles. . To add more fuel to the fire, the game lacks any interesting settings or memorable boss fights, adding a sense of repetition when playing through the campaign.

demonic resident the games are known for their excellent atmosphere and visually evocative levels and settings, and it’s the one thing that’s consistent throughout the series, even at its lowest point. That is of course excluding Operation Raccoon City which is further marred by visually flat levels with no sense of atmosphere and distorted character models. The texture work and asset quality is also worse than resident Evil 6which came out during the same year.

Resident Evil: Operation Raccoon City it also offers a decent set of multiplayer options that are a twist on the standard multiplayer shooter affair. You have Team Attack which is a free game that has both enemy players and zombies. Then there is Biohazard, which is essentially CTF. There’s also Heroes mode, which pits members of the Echo Six against the USS, allowing you to play as Leon Kennedy, Ada Wong, and others. Lastly, there’s Survivor, which forces both teams to cooperate with each other to survive the zombie outbreak until a rescue helicopter arrives.

Again, they are interesting in concept and, to be honest, they do better than the single player campaign, but the problems still loom throughout the experience. Game modes with AI creatures are hard to play and while PvP is fun, the game lacks the progression and depth to keep you enthralling for more than a couple of hours.

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While some fans have been surprisingly excited about the game after its release, it’s impossible to look any further. Resident Evil: Operation Raccoon City group of game design problems and technical inefficiencies. Fortunately, it’s not canon to the series. As for what went wrong with the game, that’s pretty much it. Any interesting ideas with the potential to be endearing were killed by poorly implemented design and a basic understanding of what makes a Resident Evil game work and what makes a great co-op shooter. It seems pretty obvious that the game went through a turbulent development cycle, but we can’t say for sure if it was inability on the part of the developer or strict restrictions on budget and development schedule imposed by the publisher that led to this by below average. product.

Despite being a critical failure, the developer would continue to experiment with multiplayer outings in the demonic resident franchise with the stature of umbrella body Y Resident Evil Resistance. As fans will already know, none of these games have lived up to their promises. But still, the developer is preparing for the next entry in demonic resident’s multiplayer-oriented derivatives with Resident Evil Re:Verseand we hope with our fingers crossed that this game ends up changing the fate of multiplayer games in the franchise.

Note: The views expressed in this article are those of the author and do not necessarily represent the views of GamingBolt as an organization, and should not be attributed to it.


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