PHOBIA: St. Dinfna Hotel Review


during our PHOBIA: Hotel St. Dinfna review, it was hard not to think about Resident Evil 7: Biohazard. There’s no question about the influences that shaped Pulsatrix Studios’ survival horror oeuvre. Sometimes the similarities were too many to take in all at once.

The design of the user interface has the same design as that of Resident Evil 7 and it has a surprisingly similar inventory screen. Typesetting of fonts and even foe designs on PHOBIA: Hotel St. Dinfna they have a gnarled corpse quality that makes them seem like an alternative to the mold.

There’s a stalker enemy, a creepy girl, and numerous little touches that were unabashedly inspired by Capcom’s latest hit. Although PHOBIA: Hotel St. Dinfna Being a Brazilian copy of a modern classic, the developers managed to put their own version of the genre. How is this game more than the sum of its parts? Find out in the PHOBIA: Hotel St. Dinfna revision!

PHOBIA: Hotel St. Dinfna
Developer: Pulsatrix Studios
Publisher: Max Games
Platforms: Microsoft Windows, Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5 (Reviewed)
Release date: June 28, 2022
Players: 1
Price: $29.99 USD

Roberto is a journalist who investigates a series of disappearances linked to a sect. The road takes you to Santa Catarina; where he stays at the Hotel St. Dinfna and shortly after, Roberto finds himself going through a bad time. Amidst the space-time distortions, the hapless hero also discovers that he has stayed in this hotel much longer than he thought.

The main hook of PHOBIA: Hotel St. Dinfna that makes it more than a Resident Evil 7 clone is Roberto’s camera that can see the past and the future. Holding it is pretty much how it works in Survive or its sequel; a grainy night vision filter is applied, but it’s also a glimpse into another time.

Looking through this lens alters level design. What may seem like just a wall or a closed door in one era, may be completely passable in another. This draws players deeper into the environment and inspires them to look at everything with and without the camera.

The attention to detail is also amazing. Looking to the past also changes objects and furnishings to be appropriate for the times. Most importantly, the camera reveals crucial information that will be used to solve many puzzles, and most of the time, PHOBIA: Hotel St. Dinfna won’t make it obvious.

There is a much greater emphasis on solving puzzles in PHOBIA: Hotel St. Dinfna than most survival horror games; especially for one that has combat in it. As in most adventure games, expect to search for hidden objects or keys and sometimes have to inspect the item for clues.

This is a classic survival horror game that shoots at full throttle and PHOBIA: Hotel St. Dinfna it rarely leaves out its mysteries and key elements. In addition to having to discover the meaning of these esoteric objects, players will also have to discover codes by deciphering clues with the naked eye or in notes.

The hotel is large and feels to scale and thanks to the careful design of the rubble and environmental destruction it becomes easy to make a mental map of the area. Real hotel amenities such as bathrooms, kitchens, and even employee-only areas were thought of to help make the setting believable.

The developers did a good job of disguising the low budget of their project using limited resources as a strong point. There are never times when anything seems out of place or feels like artists have to cut corners. Sometimes, PHOBIA: Hotel St. Dinfna It almost looks like an AAA game.

PHOBIA: Hotel St. Dinfna may have taken your Resident Evil 7 inspiration too far when he also copied their complete lack of enemy variety. For the most part, there are very few basic enemy types and none of them are particularly threatening or have terrifying designs. Bugs are probably the most boring threat and they are also the most annoying.

Any gamer who has experience in any horror game will find PHOBIA: Hotel St. Dinfna be quite windy with ammo balance. Only extremely wasteful players and anyone who feels compelled to heal immediately after being hit by a shuffling skinless man might find themselves struggling with resources, but even then; evasion is easy.

The most challenging aspect of PHOBIA: Hotel St. Dinfna They are your puzzles. There will usually be many points of interest open at any given time and players can find themselves inundated with clues and without a clear idea of ​​where to go and what to do.

This is a game that doesn’t take the player’s hand and let them figure out how to progress; the experience of a true hardcore adventurer. He’s likely to hit a wall a few times during his time at St. Dinfna, but the solutions are never leaps of logic. As long as the players take their time, the pieces begin to fall into place.

What was a meaningless image of symbols one minute will make full sense an hour later. The feeling of satisfaction that washes over you like an impressive wave is palpable when moving forward; only to be followed by a cold sweat as Roberto has to make a beeline to the last save point to avoid a bloodthirsty homunculus.

After a while, the sheer density of the puzzles can wear on the experience. Some doors not only need specific color coded key cards, but also have their own code required to open the door. Moments like this not only add to the confusion of a plethora of tracks to work with, but also increase the length of the game.

It’s amazing how much he got into PHOBIA: Hotel St. Dinfna. Unfortunately, it is to the detriment of the game. At a certain point, a nagging feeling of “what’s the point?” it will start to itch. This becomes especially egregious as not all puzzles are required to complete the game and some are optional for additional weapons or resources.

There is no way of knowing which ones are needed until they are finished. At its worst, it can feel like the developer is taunting the player by asking them to search for a key item which, in turn, only leads them to another key item or clue.

Like a good survival-horror, PHOBIA: Hotel St. Dinfna It has a lot of replay value and a new plus game mode. In replays, the increased volume of puzzles is less of an issue, as some can be skipped as players become more familiar with the hotel. Moving around the stage becomes much more fluid and the game shines brighter.

PHOBIA: Hotel St. Dinfna can best be described as a very competent and enjoyable alternative for gamers who enjoyed Resident Evil 7 either Village. It’s certainly not perfect, but there’s nothing broken either. His story is effectively told and has some real scares that will make your blood run cold. Classic horror fans will definitely appreciate what PHOBIA: Hotel St. Dinfna offers

PHOBIA: Hotel St. Dinfna Initiative was reviewed on the PlayStation 5 using a copy provided by Maximum Games. You can find additional information on Niche Gamer’s review/ethics policy here. Phobia – St. Dinfna Hotel is now available for Windows PC (via Vapor), PlayStation 4, PlayStation 5 Xbox One and Xbox Series X|S.


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