
The Resident Evil 2 PS5 remake update and its Resident Evil 3 counterpart are the extension of an ongoing trend. As most recently illustrated The Last of Us: Part 1 – the full remake of Last of Us that PS5 players will welcome later this year – nostalgia in the horror genre is popular. So popular, in fact, that you may have seen me heralding the current influx of throwback scares like the golden age of horror remakes. Which is not a controversial take. Resident Evil 4 is being remade from scratch. Just like Dead Space, Layers of Fear and System Shock. There are even rumors that Silent Hill 2 was remade some 21 years after its first arrival. And of course, Resident Evil 2 and Resident Evil 3 have already been brought up to modern standards in recent years.
Better yet, the 2019 and 2020 remakes of RE2 and RE3 have now received a new makeover, with enlarged versions now available on PS5 and Xbox Series X consoles. At no charge to existing owners, the games now feature 4K resolution. , ray tracing, higher frame rates, and 3D audio. If you’re gaming on older hardware, you can also expect haptic feedback via its DualSense controller. And that, to me, is the real star of these revived horror shows.
giving feedback
Before I continue, let me say: I’m not a big fan of gimmicks. Even with the beauty of hindsight, I still think the Nintendo Wii was it’s okay. The Kinect, on the other hand, was a pair of pants. The PlayStation Move was worse. I loved my 3DS, but I played exclusively with its 3D depth slider set to OFF. For the past 30 years, I’ve tried virtual reality in its various forms for the living room, and I remain unconvinced that the technology has come close to reaching its potential when it comes to gaming. And yet, I love the DualSense control panel’s haptic feedback features.
Sure, he’s as witty as it gets. The idea is essentially an evolution of something that was first popularized by the N64’s Rumble Pak in mid-1997, and it’s been repeated since the arrival of the PSOne’s first DualShock pad that same year. But while I played and enjoyed the RE2 and RE3 remakes with their standard vibration settings, DualSense’s haptic feedback gives every zombie a little extra bite, every red barrel blast a little extra oomph, and every encounter with Mr. X or the Nemesis who kills the STARS a little extra portion of abject fear of running for your fucking life. Seriously, running from danger and feeling Jill’s or Claire’s or Leon’s heart rate racing to knots through a haptic hum in the palm of your hand is enough to send you (me) hiding behind the couch for the whole night. life.
“I’d say I can’t wait for the Resident Evil 4 remake, but the thought of how I might handle haptic feedback relative to Chainsaw Ganado or El Gigante has me bummed out.”
When I first got my hands on Grand Theft Auto 5’s next-gen glow earlier this year, I said GTA 5 on PS5 has two main features: Load times and DualSense haptic feedback. Excessively long load times have ruined GTA 5 and its multiplayer branch GTA Online in all its guises: PS3/Xbox 360; PS4/Xbox One; and PC; thus, shrinking them topped the list of improvements players were hoping for in 2022. Visually, Rockstar’s pseudo Los Angeles bias never looked better (without the use of player-made mods on PC), but, then again, that was a fact. considering the power of modern consoles under their respective hoods. However, haptic feedback was, for me at least, a totally unexpected boon, something that improved everything from firefights to driving and even cycling through weapon wheels and radio station selection.
It can be argued that haptic feedback works even better in horror games, where the tone and atmosphere are tense by default. Groping around in the dark only to have a reeling, T-Virus-infected soul lunge at you from behind an old wooden bookcase is scary enough, but when feel the thud of the undead’s labored footsteps, of the bookcase crashing to the floor, of the monster’s teeth sinking into your exposed neck, the terror of the entire ordeal is heightened significantly. In combat, the weight of each shotgun blast feels heavier, while the hit of each volley from a crosshair-equipped pistol feels precise. And I can’t even to think about the haptic pulse linked to RE3’s Drain Deimos parasite infections without physically squirming in my chair.
Generally speaking, the Resident Evil 2 and Resident Evil 3 PS5 updates have given us reason to revisit two brilliant third-person horror games. Both look stunning in 4K and, with Resident Evil Village’s Shadow of Rose DLC set to be fully third-person when it arrives on October 28 this year, it will play out two adventures set in the same larger universe, with the same mechanical and aesthetic style. it is a good base for what is to come.
Along with the story of Rose Winters, which is set 16 years in the future, the upcoming RE8 expansion will allow players to re-experience the story of Ethan’s Village in “Third Person Mode”, which of course ties very well everything mentioned here. Add this to the fact that an over-the-shoulder Resident Evil 4 remake is on the horizon, scheduled for March 24, 2023, and it’s a terrifyingly exciting time for Resi fans around the world. I’d say I can’t wait, but the thought of how that game might handle haptic feedback relative to Chainsaw Ganado or El Gigante has me off.
Resident Evil, of course, stands firm in our best horror games ready.