Call of Duty: Mercenaries of Fortune Season 4 is out now and introduces traditional round-based zombie gameplay to Vanguard with the addition of the “improved” Shi No Numa map. This is a map originally introduced in Call of Duty: World at War back in 2008, and whether you’re an OG Zombies fan or just new to Vanguard, there are a few features and changes you’ll want to know about before you get started. your first match in Shi No Numa.
The round-based Zombies survival experience is mostly traditional for this version of Shi No Numa, but the map includes Vanguard-style perks as well as many of the game’s additional features. Below, we break down all the changes you can expect to find in Vanguard’s Shi No Numa.
Shi No Numa’s Vanguard Perks and Characteristics
Get all the benefits
Starting with the important parts, let’s talk about the Zombies perk system. Vanguard perks don’t look or work like the traditional perk vending machines typically found in Treyarch’s Zombies mode. In keeping with the occult themes of Vanguard, this version of Zombies uses gothic-looking fonts that you can interact with to gain one of the mode’s new perks.
It’s important to grab each perk as soon as you find it, because you don’t have to pay for the basic perks in Vanguard Zombies. There’s also no limit to how many perks you can have in Vanguard, so feel free to get them all. Here’s our complete guide to perk sources for Shi No Numa, including a breakdown of how each perk works and their locations on the map.
Altar of the Pacts
For Shi No Numa, the Altar of Pacts is located along the path that leads from the main hut to the communications room building. It is a large skeletal altar with horns.
Vanguard’s Altar of Covenants feature allows you to gain powerful buffs to equip as you progress through higher rounds. Covenants work a bit differently for Shi No Numa than they do on Vanguard objective style maps. You’ll earn a Sacrificial Heart item for every three rounds completed on Shi No Numa, while you get one heart for every objective round completed on objective-based maps.
These Sacrificial Hearts can be taken to the Altar of Covenants, where they can be exchanged for one of three random buffs. The perk selection will change at the Altar of Covenants every three rounds, so you can always switch or hope for better perks.
Death Blow is a great pact to pick. Headshots are important, especially in higher rounds, and Death Blow is a Pact that will reward you for those critical kills by putting bullets back in your magazine. Resurrectionist is also a great Covenant option when joining a squad in co-op, as this perk allows him to revive allies faster.
tome of rituals
Shi No Numa’s Tome of Rituals is located on the path from the main hut to the fishing shack. You will see it as soon as you go under the Flogger. This looks like a large pedestal with a pair of hands holding a shiny book.
The Tome of Rituals also costs the Sacrificial Hearts item, and this feature allows you to upgrade your loadout’s equipped artifact with additional skills, which works similarly to skill upgrade levels in Black Ops Cold War. The only difference is that these are not permanent skill level unlocks like the Black Ops Cold War version. These updates must be made for each match. For more details on Tome of Rituals and how each upgrade affects each artifact, check out our full explanation of the feature.
New Excavation Site POI
If you’re familiar with the original Shi No Numa, you’ll probably notice a whole new area to explore. Treyarch included the new Dig Site location, which the developer describes as an open space that is a great place to take on a large horde of zombies. Located directly north of the main hut, the dig site is only accessible from the communications room and storage hut paths. It cannot be reached directly from its starting point at Main Hut.
Return of Wall Buys, plus Pack-a-Punch changes
Vanguard objective maps do not have the classic Zombies Wall Buy feature, which allows you to purchase a weapon from various walls around the maps. However, the feature returns with Shi No Numa, but this time it works a little differently. Unlike the simplified Wall Buys of the original map, weapons now have a chance to evolve over time. Starting in round six at Shi No Numa, Wall Buys will have a chance to increase the level of Pack-A-Punch each round all the way up to level three in higher rounds. This change is similar to Black Ops Cold War’s “Dynamic Wall Buy” upgrades that had the potential to improve weapon rarity.
In addition to the evolving Wall Buys, the Pack-a-Punch machine is also available to upgrade your weapons. Shi No Numa’s Pack-a-Punch machine is found at the new dig site location. Treyarch announced a change to Vanguard’s expensive Pack-a-Punch upgrades for Shi No Numa. The cost of a tier one Pack-A-Punch upgrade has been reduced from 7,500 to 5,000 Essence Points, bringing the price down to the original Zombies cost for the first weapon upgrade.
The Wunderwaffe returns, but wait to use the Mystery Box
Originally featured in Shi No Numa, the Wunderwaffe DG-2 Wonder Weapon returns with the upgraded map. There is a quest in the game that allows you to build the weapon, or it can be obtained through the Mystery Box. However, don’t waste your points early trying to get the Wunderwaffe DG-2 out of the box. Treyarch revealed in the Season 4 patch notes that this Wonder Weapon would not appear in the Mystery Box until you hit round 10.
Shi No Numa continues the narrative of Treyarch’s Dark Aether, so if you want to experience the full story of Vanguard Zombies, we have a Narrative Prologue Guide for Der Anfang and a Main Story Easter Egg Guide for Terra Maledicta. If you’re looking for perk locations for the Vanguard Zombies objective-based maps, we’ve got perk guides for both Der Anfang and Terra Maledicta.
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