
The Resident Evil 7 files have more locations in the game than any other type of collectible, with 32 different notes, quotes, and story bits spread across the Baker estate. Obtaining all of them grants the player a unique Achievement/Trophy, as well as filling in the gaps about Resident Evil 7. the backstory of the different characters and the horrible situations you will find yourself in. The context eliminates the advantage of losing a limb, right…?
Nonetheless, we’ll show you how to get all the files in Resident Evil 7 below, with their locations clearly explained and arranged chronologically (ie when you’re likely to find them).
What if you’re looking for more help dealing with the Bakers? We also have a complete Resident Evil 7 boss fight guide.
Where to find all files in Resident Evil 7
As mentioned, there are a total of 32 files throughout Resident Evil 7, organized into the following areas as appropriate.
- Guest House: 3
- Main house (including upstairs): 10
- Processing area: 4
- Old house: 4
- Test area: 1
- shipwreck: 5
- Salt marsh/mine: 5
It is worth clarifying that some files may actually be two files, like objects in your inventory that can be flipped to read both sides accordingly. We’ll highlight below when that’s the case, but be sure to check that you’ve actually read both sides when you check in “both” files.
Guest House
File 1/32: Mia’s Email
At the start of the game, go into your inventory and examine Mia’s email, then interact with it to record it as a file.
File 2/32: List of names (front)
Archive 3/32: List of names (Back)
After hitting the secret switch on the fireplace and entering the basement area, continue down the flooded corridor until you find Mia in a cell. On the table in front of you is a list of names – be sure to interact with both sides to collect two files.
Main house
File 4/32: Home Improvement Store Receipt
After waking up at the Baker family dinner table and escaping from your chair, I examined the receipt pinned to the wall by the kitchen counter.
File 5/32: Newspaper Article – Missing Persons
Now walk from the dining room to the next room with the grandfather clock, then examine the newspaper on the corner of the coffee table.
File 6/32: Newspaper Article – Over 20 Missing
Examine the newspaper on a desk on the opposite side of the Main Hall, facing the desk with the Angel statue.
File 7/32: Jack’s Diary
Go up the stairs from the hallway and through the door with Grandma. Turn left and follow the hallway to the door that leads to the rec room. Once inside, go left behind the bar and look in the dresser drawer.
File 8/32: Jack’s Memo
Go across the room and look on the table under the mounted bull’s head for the next file.
File 9/32: Travis Memo (front)
Archive 10/32: Travis Memo (Back)
After going through the room with black tendrils, follow the hallway to the save room near the stairs, then open the drawer under the record player and examine both sides of the note for two more files.
processing area
Archive 11/32: Incinerator Room Memo
Once you’re down the stairs and through the halls full of black stuff, go through the wooden door on your right into the incinerator room and check the note on the sink.
Archive 12/32: Relief Memo
After using the Scorpion Key to return to the Main Hall, head up the stairs to the Recreation Room (watch out for Jack!) and open the door to Grandma’s Room. On top of the dresser you will find this note.
File 13/32: Letter from the Doctor
To your left in the same room is a side table, and if you open the drawer you will find another note.
File 14/32: Zoe’s Research Notes
In the Caravan, by the table, in front of the television, he examines the notes pinned to the wall.
Old house
File 15/32: Marguerite’s Warning
After using the stone figurine to open the hallway and go through, go up the stairs on the right side and read the note by the raven door.
File 16/32: Serum Documentation
After fighting Marguerite in the Old House and getting out of the hole, open the Raven Door, then interact with the case on the table in the first room and read the note on the cover.
File 17/32: Marguerite’s Notebook
Now follow the hallway to the next room, where this file is on a table next to the piano.
File 18/32: Memorandum on the deputy’s head
Once you’ve completed the Old House section and obtained the D-Series Arm, head back to the caravan where you’ll be prompted to check the fridge and find this creepy note.
Main House (Part 2)
File 19/32: Lucas Diary
Go up the stairs in the main house and unlock the children’s room with the snake key. To your left as you enter is a side table with this file next to a stack of games.
Archive 20/32: Page ripped from diary
Now turn around and look on top of the dresser with the broken mirror for another file.
File 21/32: Clock Memo
Upstairs in the main hall, use the snake key on the opposite door to enter the master bedroom, then read the note attached to the globe. If you don’t want to go back, the time to enter is 10:15.
test area
File 22/32: Memorandum on the burned corpse
After defeating the Fat Man in the barn and going up in the elevator, check the note stuck on the chest of the burned corpse in the room you enter.
wrecked ship
File 23/32: Letter from Jim
When you see Eveline again on the stairs, turn right at the top and follow the hallway to enter a bunk room through the second door on your left. Look on the bottom bunk at the back of the room for this file.
File 24/32: Giovanni’s Will
Now go through the door into the next room to find another file on the table next to a box.
Note: Make sure you go to the other end of the 1F corridor to enter the maintenance room (bottom left of the Wrecked Ship 1F map) to find a pistol in the desk drawer. It won’t help you find the files, but it’s nice to have when the mold zombies try to chew you up.
File 25/32: Orders
Once you start watching the old videotape, turn left and grab this file from the desktop.
File 26/32: Secret document in tatters
After finishing the videotape, exit the safe room to the elevator area and examine the case on the floor in the corner.
File 27/32: Mechanic’s Memo
Pick up the lug wrench from the Captain’s desk, then drop to the top of the elevator and open the hatch with the wrench. Once inside, read the note posted inside the elevator.
Swamp / Salt Mine
File 28/32: Email Log
After going up the stairs with a bomb at the bottom, enter the room on the other side of the bridge, then interact with the laptop to get a file.
File 29/32: Infection Report
Enter the next room and look ahead for a file on a shelf. Interact with him again to read and add to his files.
File 30/32: Document E-Necrotoxin
Now open the box surrounded by wires/tubes and examine the note inside the lid.
File 31/32: R&D Report [1 of 2]
Behind the case on the right, another file is on the desktop. Interact twice to read it.
File 32/32: R&D Report [2 of 2]
Finally, for this room, go up the short steps and look on the desk to your right for the last file, and interact with it twice to read it.
At this point you should unlock The devil is in the details trophy/achievement
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