Season 3 of competitive Fortnite with restricted mobility and prohibited snipers

Season 3 of competitive Fortnite with restricted mobility and prohibited snipers

The last few seasons of Fortnite have invoked many of the usual responses from the community. In some circles there is excitement and in others anger over the biggest misstep in the game so far. All pretty normal for Fortnite, this time the balance of the game is getting especially shaky for the competition. As the season progressed, Epic has been making changes to the Fortnite Season 3 competitive loot pool. Since their release, they have jumped as much mobility as physically possible in this part of the game.

Fortnite Competitive Season 3

Fortnite Season 3 Competitive Changes

The new season of Fortnite will see some big events like the FNCS. However, these tournaments are generally at the mercy of how the game looks at that stage of the season. There have been good and bad seasons for esports. The best Fortnite players competing generally make it worth watching, even if it’s a bad season for loot. However, this time it has gotten weird.

The first big problem of the season is probably Reality Saplings. These can be used in a loop to level up quickly, but worse, they provide a virtually guaranteed high-level loadout every playthrough. While they will probably never be in competitive modes, it’s only the beginning of the problems.

The changes that Epic have been making to the game’s competitive balance ahead of tournaments have been strange. However, there is a definite pattern in competitive Fortnite Season 3. Epic has embarked on a crusade to prevent players from rotating.

No cars, shock waves, cracks, snipers

The changes made to game balance in competitive play mode have been pretty strange. Epic started by removing a large number of cars from the game.

They started with IO Cars. They set the spawn to 0%. This is not the biggest problem, since they are a holdover from last season. After this, Epic started removing more and more cars.

However, this is not his first move against mobility in the game. Shockwaves have been removed from competitive modes. This could be because they interfere with builds, but it’s part of a pattern of Fortnite Season 3 competitive changes. Rifts to Go have also been taken.

Snipers being removed from the game push more players into the new DMR. However, it still seems like an unnecessary change given the current meta.

With mobility and long-range shooting now out of the question, what’s left on the competitive side of the game? The fire element has also been removed. While fireflies weren’t exactly a competitive staple, it’s frustrating to see things cut even short.

What’s left for mobility in Fortnite Chapter 3 Competitive? the meta wolf

In terms of what’s left in the game to move faster than walking speed, you have a couple of options. First, there is the new mechanic of riding on wildlife. It’s not really a replacement for a car, but it’s something.

There is also the Grappler Gun which was added to the competition while everything else was removed. This works very similar to Spider-man Mythic from earlier in the season. The problem is that it spawns only in select locations. This means that players must either land there or rely on getting favorable zones to avoid bad rotations. There are 10 in total, throughout the lobby.

Why these changes?

The reductions in mobility in the game right now seem strange. While many players complain about mobility, it is considered important. Even Chapter 1 had fun mobility with shopping carts and quad smashers. While Chapter 3 Season 1 had more options, things have been very limited ever since. Season 2 made the strange decision to choose to gradually reduce mobility options on the map as it progressed. Competitive Fortnite Season 3 has gone further and moved everything.

The competitive side of the game often has more limited loot. You don’t need the same news. Instead, you need consistency that allows players to compete on a level playing field. Keeping the tricks in the pubs is a good measure. However, removing all mobility seems to go too far. Loot can hardly be said to be designed to compete right now with SMGs dominating the shotgun meta.

Playlists and competitive in-game events have become increasingly separate from Fortnite. However, he managed to do this without giving the drafts what they want. The latest loot and Arena conditions show this more than ever. Pubs have their own issues, but weapon balance in Arena is just as unstable as mobility. Fortnite still has time to improve things for the FNCS. For now, things are not looking very bright for this season.

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