RICO London – More linear than a Call of Duty campaign – Big Boss Battle (B3)

RICO London – More linear than a Call of Duty campaign – Big Boss Battle (B3)
RICH London it removes almost everything I liked about its predecessor.

i really quite enjoyed rich, the 2019 first-person shooter roguelike. Your police, with a friend in tow if you wish, would choose missions to take on in apartments, warehouses, and other such places and would need to get in and take down all the terrorists inside, collecting evidence and useful items. in the path. If you are successful, you will be closer to taking down the crime boss, with more money and weapons to help you. It fails, and I’m afraid it goes back to the beginning. The fact that most of the rooms in the small environments had multiple entry points was a great addition, as you and your partner could burst into the room from different positions, using the game’s slow motion feature to clear the area. in moments. It was actually quite satisfying, if a little weird in places. RICH London It strips away almost everything that was good about that previous game, leaving behind a shell of what could have been.

You play as cops Redfern and Khan in millennium London. They are staking out a building and they see a criminal group doing criminal things, so they jump out of the car, grab some guns from the trunk of the car and go inside to take down the whole mob themselves. Aside from the mild silliness of London police detectives carrying a sizeable arsenal of firearms in the back of their sedan, there’s not much to say about the story, which is fine since that’s not the focus. absolutely. The shooting is, and there is much to do.

RICH London
Kicking open a door gives you a few moments of slow motion to fall on enemies, accompanied by a small fisheye visual effect.

After the brief introduction, you will be dropped off at the storage room on the ground floor. – no tutorial at all, I might add – and you’ll have to work your way through incredibly linear environments to the next floor. Gone are the somewhat open plan layouts of the original, being replaced with room after room of the bad guys, with the occasional side room containing little or nothing of interest. You will fight your way through warehouses, offices, and apartments as you fight your way to kill the final boss and succeed in your self-proclaimed mission.

Each room typically contains between two and eight bad guys, usually on the lower end of that range, and once you’ve killed them, you’ll move on to the next. The actual fighting is quite fun, as in RICH from London predecessor, with meaty-sounding weapons – and there is a batch on offer to find and buy – that feel powerful while defeating your enemies. Slow motion returns when you walk through a door, giving you a few minutes to take a couple of hits before your enemies can react. You can slide across the ground, jump through the air like you’re in a John Woo movie, and throw throwing knives and flashbangs to give yourself an advantage. It’s solid stuff, and with all that variety of weapons it takes a while to get bored.

You can find pickups in rooms for things like ammo and health, but they don’t stand out very well, meaning you’ll often search every room you enter to find something useful, which kills the pace of what should be a fast game. Simply putting highlights around them would have helped a lot here. Occasionally there are hostages to rescue to boost your score, allowing you to buy upgrades once you reach the end of an area, but that’s pretty much the whole game.

RICH London
Physics can be… a little silly.

The areas you fight through are very long and you will see the same rooms over and over again, some of which don’t make any sense. I’ll never know why I was looking at a vehicle loading dock seven stories above. These long periods without the opportunity to purchase upgrades are quite frustrating, as your health can be depleted very quickly, especially by melee enemies who seem to damage you before they’ve even swung their weapon. That frustration coupled with the tedious linearity of the levels really are a detriment to RICH London. Those short, crisp missions from the original were the perfect length. This feels like hard work in comparison.

The visuals aren’t amazing, but there’s a distinctive style here. The bright and colorful environments and characters look quite flashy, making up for the overall lower visual quality, while the weapons are nicely modeled and textured. There are neat snippets of popup text that appear, XIII style, when you get a headshot or slow motion kill. Sure they obscure your view from time to time, but it looks good in action. The sound is pretty solid too, with those great weapon sound effects and some reasonably solid voice acting. I hope you like listening to the same dramatic gunfight song for fifteen minutes straight, since that’s what you get in the music department.

RICH London
Taking on a room with nearly a dozen enemies can be quite the fun. Flashbangs can make short work of it.

I didn’t hate RICH London, in fact, has some fun to be had in co-op. It’s just that this feels like a big step back from the pretty solid foundation of the original. If anything, playing this made me want to go back and play the previous game again! There’s a bit of fun here, but as far as I’m concerned, even die-hard fans of the original should stick to that and miss this sequel.

RICH London is available now in xbox, game station, nintendo switch and computer

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