
what you need to know
- Minecraft 1.19 “The Wild Update” was released over a week ago with new features, changes, and more.
- Now, Mojang Studios is working on improving the core content update with more improvements.
- Minecraft Preview 1.19.10.23 tests a few dozen of these planned changes and is now available to players.
- An update “1.19.1” for The Wild Update is in the works, but there is no release date yet.
Mojang Studios recently released update 1.19 for all Minecraft players, dubbed The Wild Update, with a host of new content and features. While the update is far from the most ambitious Minecraft release, there’s still plenty for players to explore. Now, Mojang Studios is working to improve The Wild Update with future patches and updates.
Minecraft Preview 1.19.10.23 is now rolling out to testers interested in the Minecraft Preview program and includes a few dozen fixes, changes, and improvements for Minecraft 1.19 “The Wild Update.” There’s nothing particularly exciting about this build, though the mangroves are denser now, and a handful of changes bring Minecraft: Bedrock Edition and Java Edition closer together.
Minecraft remains one of the most popular Xbox games of all time, despite the slightly more modest release of The Wild Update, and that’s not going to change any time soon. Mojang Studios is working on a potential “1.19.1” patch update for The Wild Update right now, before the legendary studio turns its attention to the future of Minecraft.
In case you missed it, I recently had the opportunity to interview Mojang Studios about Minecraft 1.19 “The Wild Update”.
The full changelog for Minecraft Preview 1.19.10.23 It includes:
Features and bug fixes
General
- Fixed bug on certain flat worlds where terrain below 0 was accidentally removed on level load, if there was bedrock at y=0
blocks
- Mangrove signs now use mangrove plank textures to break particles
- Mangrove Propagule is now placed on a random offset
- Iron bars and glass panels now connect to mangrove roots
commands
- Extended `/locate` command in locate structure and locate biome
how to play
- Bell now sounds when hit by any type of projectile
- Hit sound now plays when the amethyst block is hit by projectiles.
- Fixed bottles cannot be used in the water, and boats cannot be placed in the water.
mobs
- Fixed a bug that caused tamed mobs to disappear when passing through a Nether portal in a multiplayer world.
- Edited fish health points for cod, puffer fish, salmon, and tropical fish to be 3 to match the Java edition.
- Fixed an issue that would break slime spawn behavior and prevent slimes from spawning in swamp biomes that were also slime chunks.
Stability
- The game no longer crashes when entering the coin starter pack screen.
User interface
- Fixed typo in notification duration tag for accessibility settings
vanilla parity
- Shulker projectile now adds the “Levitate” effect instead of “Levitate II” on hit
- Blowfish now grants the Poison II effect instead of Poison IV when consumed.
- Fixed typo in notification duration tag for accessibility settings
Relieve
- Items held by Allays now glow in the dark.
Darkness
- The darkness effect now works in the Nether and End dimensions.
- Lava and Powder Snow Mists now take precedence over Dark and Blind Mists.
Mangrove swamp
- Mangrove swamps are now denser to more closely match the Java edition
- There is still work to be done to increase the density of mangrove trees in the water, however
- Grass blocks in mangrove swamps now have dirt blocks under them.
howler sculk
- Sculk Shrieker now detects players when they mount all types of entities, including Striders, Skeleton Horses, Pigs, and Llamas.
wandering trader
- Fixed a bug that prevented Trader Llamas from becoming aggressive towards entities attacking the Wandering Trader.
Guardian
- Warden wound animation no longer differs between Bedrock Edition and Java Edition
Technical updates
Components
- Fixed a bug that prevented the owner of the `minecraft:angry` component from broadcasting anger to their friends if they didn’t have a target.
- A mob with this component will now be able to get angry if they don’t have a target and the component’s “filter” list is empty.
mobs
- Mobs can now be hit by projectiles when their hitboxes are out of mob bounds
Experimental characteristics
General
- Blocks with component `block_light_absorption` of value 16 no longer fail to load
- Renamed component `minecraft:ticking` to `minecraft:queued_ticking`
- Renamed the `range` field of the `minecraft:ticking` component to `interval_range`, which is now described in ticks instead of seconds
- Renamed `flame_odds` and `burn_odds` block flammable component fields to `catch_chance_modifier` and `destroy_chance_modifier`
- Added the ability to set the “flammable” component of the block using booleans for flammable or non-flammable defaults
actor properties
- Replace the `values` field with the `range` field, which only supports array JSON types.
- Added JSON field `type` required for actor properties with supported values `int`, `float`, `bool` and `enum`.
- The `default` and `range` fields of the property must match the type specified in the new `type` field