15 years have passed since the Resident Evil 4 Wii Edition release date, and even in 2022, this game stands as the definitive demonic resident experience. there are parts of Resident Evil 4 they’re dated, from the stop-and-shoot mechanics to the GameCube-era graphics, but of all the consoles the game has been ported to in the last two decades, the Wii stands out as the best among them. It was an excellent showcase of what Wii motion controls were capable of and expanded on the original strategic element of the game by giving you precise control over aiming.
Some argue that motion controls break the game and make it easier. Sure, it removes some of the challenge, but there’s a lot more to be gained by making the Resident Evil 4 the game feels like a whole new experience. Resident Evil 4 Wii combines the light survival horror elements of the original release with updated controls for a generation mesmerized by what the Nintendo Wii was capable of. Even today, if someone hasn’t played the game, Resident Evil 4 on Wii is the version I recommend you play. It’s the definitive version of this game and, in a way, it helped pave the way for what would eventually become Resident Evil 4 VR in 2021.
R updateResident Evil 4 with motion controls
When Resident Evil 4 initially released in 2005, it took the series from a place of strict survival horror and inventory management to more action-oriented gameplay. Some lamented the lack of atmosphere and the scare, but many praised Resident Evil 4 for its gameplay and new mechanics. The addition of a laser sight to the weapons made it possible to accurately aim each shot with the GameCube joystick. in RResident Evil 4 Wii, this laser sight was replaced with a small reticle that responded to the positioning of the Wii Remote.
This allowed the player to line up shots while on the move, removing some of the difficulty of the early game, but Leon would still stop moving when it came time to shoot. This stop and pop element would not be fixed until much later, when Resident Evil 4 VR was released for Meta Quest 2. The controls were as intuitive as they come, readying the weapon with the lower Z trigger while pressing the A button on the Wii Remote to fire.
while reviewing Resident Evil 4 VR last year, it reminded me a lot of a full version of what I had been looking for the Wii edition.
With Leon in his classic shooting stance, all you had to do was move the Wii Remote to shoot down enemies in front of you. What if you wanted to recharge? Simply ready his weapon and shake the Wii Remote, which will cause Leon to drop his clip and load a new one. Grabbed by an enemy? Shake the Wiimote furiously to escape, or shake the Wiimote when trying to escape from a rock. Do you want to stab a downed enemy? Simply swipe the Wiimote and Leon will mimic the motion with his blade.
the Resident Evil 4 Wii motion controls brought a new level of immersion to the game and made it feel fresh for players who had already beaten it multiple times since it was released a couple of years earlier. As a 2007 title, it was released in the same year as other giant titles like super mario galaxy, metroid Major 3: CorruptionY wii fit. It played its part in selling the Wii as a console for people of all ages, and while future titles would revert to traditional controls until Resident Evil Village, resident evil 4 wii helped pave the way for what would become the eventual RE4 virtual reality release.
resident evil 4 wii It was an early look at what Resident Evil VR Could be
Although the Wii was a long way from what virtual reality headsets would eventually become, it set the stage with basic motion controls and encouraged developers to think of new ways to control a game. while reviewing Resident Evil 4 VR last year, it reminded me a lot of a full version of what I had been looking for the Wii edition. Full range of motion made it easier to aim and shoot in-game, and a dynamic inventory for drawing different weapons from your body improved item-loading efficiency, making it easy to switch between a pistol, rifle, or grenade without pausing on the screen. inventory selection.
the resident evil 4 wii Motion controls were a very early iteration of what people would eventually be able to do with a full VR headset. While Sony and Microsoft pushed forward with more powerful machines that focused on traditional controls, the Wii focused on bringing gaming to conversation for everyone and unwittingly laid the groundwork as a predecessor to modern virtual reality. Nintendo was able to succeed with its platform thanks to accessible titles like wii sportswhile catering to traditional gamers with a strong lineup of action-adventure, platformer games, including resident evil 4 wiiwhich came at the perfect time to kick off the 2007 summer gaming season.
Resident Evil 4 Wii 15th Anniversary
Resident Evil 4 has been ported to countless platforms at this point in its life cycle, but until Resident Evil 4 VRno port pushed the limit of what was possible as resident evil 4 wii. Even 15 years later, the Resident Evil 4 The Wii edition stands out not only as an excellent demonic resident game, but one of the best games of the Wii generation.
if you haven’t played Resident Evil 4 Wii, it’s worth checking out on your original Wii console or downloading from the Wii U eShop while the services are still available. and with an assumption Resident Evil 4 remake is coming sometime in the next few years, it might not be a bad time to dust off the Wiimote and check out the Resident Evil 4 Wii edition.