Minecraft Dungeons 2nd Anniversary Event Update 1.15.0.0 Now

Minecraft Dungeons 2nd Anniversary Event Update 1.15.0.0 Now

Minecraft Dungeons 2nd Anniversary Event Update 1.15.0.0 Now

Posted on May 25, 2022 by Brian(@NE_Brian) in News, Change

Minecraft Dungeons 2nd Anniversary Event Update 1.15.0.0

minecraft dungeons It just started its second anniversary event and has released a new version 1.15.0.0 update.

After installing the patch, players can join the party. Ending June 15, the event offers seasonal trials to collect gear and the fancy Anniversary Cloak. A special tower challenge can also be completed to earn the baby moobloom pet.

Here is a trailer:

As for the new update 1.15.0.0 for Minecraft Dungeons, we have the patch notes below.

Changes and corrections:

Performance and stability

  • Improved stability on Nintendo Switch, especially in 4-player co-op.
  • Fixed a crash in the adventure center that could occur when toggling between pages using gamepad triggers
  • Improved performance when interacting with a merchant for the first time after entering the Camp (MCD-7044)
  • Fixed a crash that could occur when purchasing armor from Luxury Merchant or Village Merchant while using a gamepad
  • Fixed a crash that could occur when attempting to resume a suspended Tower run while disconnected from Minecraft services
  • Fixed a crash that could occur when playing as a client in online co-op and picking up TNT created by Looting or Tome of Duplication
  • Fixed a crash that could occur when using the gamepad with mouse and keyboard on the Tower floor rewards screen
  • Fixed a crash that could occur when failing a Tower execution
  • Optimized several areas on the Desert Temple Tower tiles to improve frame rate

how to play

  • Wildfire Changes:
    • Wildfire’s passive regeneration has been removed.
    • Set the initial shield to regenerate after 6 seconds without taking damage.
    • Set shields after to regenerate after 5 seconds
    • Fire regeneration reduced by 30%
    • A sound effect now plays when a layer of Wildfire’s shield regenerates.
  • Ranged mobs affected by Love Medallion now receive the empowered damage effect.
  • Closing the game on the Tower rewards screen no longer causes the Camp to go dark or cause a partial loss of gamepad input
  • Items like Climbing Gear and Dense Brew now apply proper wind resistance
  • Pressing the teleport button while attacking no longer causes the player to attack repeatedly
  • Fixed low level enchantments like Poison Cloud to correctly display poison damage
  • Improved Tower Guard visuals to make it clearer that their shields have the Deflect enchantment

achievements

  • The ‘End Run’ achievement can now be unlocked when using ‘The Starless Night’ melee weapon
  • Fixed the ‘Stylish Climber’ achievement not unlocking when meeting its requirements
  • Fixed guest players in local co-op incorrectly affecting progress towards a number of achievements:
    • back where you came from
    • piglin’s best friend
    • Motivated by your goals
    • Bad omen, good loot
  • Fixed ‘Daily Destroyer’ achievement unlocking after completing only two of the three required Daily Trials

Tower

  • It is no longer possible to bypass the floor rewards screen without claiming a reward.
  • Fixed several floors of the Tower to avoid jumping areas
  • Fixed various avoidable ambush events for skipping Tower floors (MCD-7041, MCD-7189)
  • Fixed an exploit that could cause Tower floors to skip after dying during a boss fight (MCD-7055)
  • Fixed various entry issues that allowed players to get multiple rewards on each floor of the Tower (MCD-6912)
  • Removed various invisible obstacles on the stairs leading to the exit door on various floors of the Tower
  • Fixed balcony walls not having arrow collisions on multiple floors.
  • Fixed an invisible object interrupting player pathfinding on a tower floor.
  • Removed an invisible wall near some wind stuff on a tower floor
  • TNT can no longer be thrown on the reward selection screen.
  • Fixed an issue that caused players to gain additional enchantment points and skip the floor counter (MCD-7173)
  • The button text on the Tower Complete screen has been changed from “COLLECT” to “CLAIM”
  • Toned down the explosion effect when suspending a Tower execution
  • Made it easier to navigate equipped artifacts in the Tower reward selection screen when using a gamepad
  • Fixed missing item descriptions for Tower rewards
  • Fixed a tower floor that could launch players onto an invisible ceiling after falling into a frozen lake.
  • Fixed door positions on various floors of the tower

Missions

  • Ancient Hunt: Fixed missing terrain in Spider Cave that stopped progression through the quest (MCD-7110)
  • Ancient Hunt: Fixed various gaps that allowed players to reach non-playable areas
  • Creeper Woods – Fixed a gap that allowed players to get to non-playable areas
  • Creepy Crypt – Fixed door animation repeating when entering and exiting the render distance
  • Soggy Swamp – Fixed an area where players could get stuck in after falling
  • Pumpkin Pastures – Fixed an area that would cause players to spawn inside the gate after falling off a ledge
  • Redstone Mines – Fixed several missing textures
  • Fiery Forge: Fixed missing arrow collisions
  • Cacti Canyon – Fixed a gap that allowed players to reach non-playable areas
  • Desert Temple – Fixed various gaps that allowed players to reach non-playable areas
  • Desert Temple – Fixed minimap not showing an accurate representation of the mission in various locations
  • Highblock Halls – Fixed a gap that allowed players to reach non-playable areas
  • Underhalls – Fixed a gap that allowed players to reach non-playable areas
  • Gauntlet of Wales – Fixed an area obstructing the player’s view
  • Lower Fortress – Fixed several areas where players could get stuck after falling (MCD-6624)
  • Lower Fortress – Fixed various gaps that allowed players to reach non-playable areas
  • Soul Sand Valley – Fixed various gaps that allowed players to reach unplayable areas
  • Coral Rise – Fixed various missing textures and clipping issues
  • Coral Rise – Fixed a portion of the arena gate still being visible after lowering it
  • Radiant Ravine – Fixed minimap not displaying an accurate representation of the mission in various locations
  • Radiant Ravine – Fixed several areas affecting arrow collisions
  • Radiant Ravine – Fixed an area that would cause the player to appear as a silhouette even when not obscured by terrain
  • Radiant Ravine – Fixed several areas that players could see out of bounds
  • Abyssal Monument – ​​Fixed various clipping and floating block issues
  • Abyssal Monument – ​​Fixed an area that players could see out of bounds
  • End Wilds – Fixed various clipping issues

Location

  • Fixed incorrect translations of Tempo Theft level descriptions in German language (MCD-6032)
  • Fixed incorrect translation of Electrified Enchantment description in German language (MCD-6416)
  • Fixed incorrect translation of Shock Web enchantment description in Italian language (MCD-6484)
  • Fixed wrong translation of Tower respawn message in Italian language (MCD-6983)
  • Fixed incorrect translations of “The End” and “Lightning Rod” in Japanese language (MCD-6380)
  • Placeholder items are no longer visible in the ‘Add Friend’ text input box for Korean language
  • Fixed Season Rank text alignment in the Adventure Hub in Portugal (Portuguese) language.

User interface

  • Fixed Mystery Banner prompt to make it clearer that players need to hold a button to pick up
  • The “new” marker will now appear in the Cosmetics tab of the Inventory for new cosmetic items that have not been looked at.
  • The game no longer crashes on the Tower Failed screen after opening the map on the reward selection screen.
  • Cursor can now move horizontally between Storage Chest and Inventory if any of the rows on either side are empty
  • Quickly transferring items between storage chest and inventory no longer causes the screen to skip a bit
  • ‘Complete Weekly Challenge’ toast notifications are now localized for all supported languages
  • The ‘Complete Season Trials’ counter no longer overlaps the designated area frame
  • Adventure Center now displays the correct button prompts when playing with a single Joy-Con on Nintendo Switch
  • Keyboard button prompts are now displayed in the quest center to switch between seasonal quests.
  • Rewards can now always be navigated using the arrow keys when viewing the adventure hub.
  • The mission selection screen and inventory screen can no longer be opened while viewing the adventure hub or settings.
  • Fixed left and right thumbsticks incorrectly being referenced in controller mapping screen
  • The game now displays a more informative error message when accepting a multiplayer invite and multiplayer privileges are locked.
  • Fixed screen reader not reading quiz modifiers when selected on mission select screen
  • Fixed inconsistent button message when transferring items between storage chest and inventory
  • The game now displays an error message if it is disconnected from Xbox services
  • The screen reader now correctly reads available tickets in the Adventure Center.
  • The screen reader now correctly reads which season the player is watching and which one can be navigated in the Adventure Center.
  • Icons for enchantment points, enchantments, weapons, and power levels now have consistent sizes on the Tower floor rewards screen.

Known issues:

The following is an issue that the development team is aware of and will work to resolve in an upcoming update:

  • In the Tower, Slimes spawned by the Corrupted Cauldron stay alive when the player loses a life and respawns.

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