
Minecraft Dungeons 2nd Anniversary Event Update 1.15.0.0 Now
Posted on May 25, 2022 by Brian(@NE_Brian) in News, Change
minecraft dungeons It just started its second anniversary event and has released a new version 1.15.0.0 update.
After installing the patch, players can join the party. Ending June 15, the event offers seasonal trials to collect gear and the fancy Anniversary Cloak. A special tower challenge can also be completed to earn the baby moobloom pet.
Here is a trailer:
As for the new update 1.15.0.0 for Minecraft Dungeons, we have the patch notes below.
Changes and corrections:
Performance and stability
- Improved stability on Nintendo Switch, especially in 4-player co-op.
- Fixed a crash in the adventure center that could occur when toggling between pages using gamepad triggers
- Improved performance when interacting with a merchant for the first time after entering the Camp (MCD-7044)
- Fixed a crash that could occur when purchasing armor from Luxury Merchant or Village Merchant while using a gamepad
- Fixed a crash that could occur when attempting to resume a suspended Tower run while disconnected from Minecraft services
- Fixed a crash that could occur when playing as a client in online co-op and picking up TNT created by Looting or Tome of Duplication
- Fixed a crash that could occur when using the gamepad with mouse and keyboard on the Tower floor rewards screen
- Fixed a crash that could occur when failing a Tower execution
- Optimized several areas on the Desert Temple Tower tiles to improve frame rate
how to play
- Wildfire Changes:
- Wildfire’s passive regeneration has been removed.
- Set the initial shield to regenerate after 6 seconds without taking damage.
- Set shields after to regenerate after 5 seconds
- Fire regeneration reduced by 30%
- A sound effect now plays when a layer of Wildfire’s shield regenerates.
- Ranged mobs affected by Love Medallion now receive the empowered damage effect.
- Closing the game on the Tower rewards screen no longer causes the Camp to go dark or cause a partial loss of gamepad input
- Items like Climbing Gear and Dense Brew now apply proper wind resistance
- Pressing the teleport button while attacking no longer causes the player to attack repeatedly
- Fixed low level enchantments like Poison Cloud to correctly display poison damage
- Improved Tower Guard visuals to make it clearer that their shields have the Deflect enchantment
achievements
- The ‘End Run’ achievement can now be unlocked when using ‘The Starless Night’ melee weapon
- Fixed the ‘Stylish Climber’ achievement not unlocking when meeting its requirements
- Fixed guest players in local co-op incorrectly affecting progress towards a number of achievements:
- back where you came from
- piglin’s best friend
- Motivated by your goals
- Bad omen, good loot
- Fixed ‘Daily Destroyer’ achievement unlocking after completing only two of the three required Daily Trials
Tower
- It is no longer possible to bypass the floor rewards screen without claiming a reward.
- Fixed several floors of the Tower to avoid jumping areas
- Fixed various avoidable ambush events for skipping Tower floors (MCD-7041, MCD-7189)
- Fixed an exploit that could cause Tower floors to skip after dying during a boss fight (MCD-7055)
- Fixed various entry issues that allowed players to get multiple rewards on each floor of the Tower (MCD-6912)
- Removed various invisible obstacles on the stairs leading to the exit door on various floors of the Tower
- Fixed balcony walls not having arrow collisions on multiple floors.
- Fixed an invisible object interrupting player pathfinding on a tower floor.
- Removed an invisible wall near some wind stuff on a tower floor
- TNT can no longer be thrown on the reward selection screen.
- Fixed an issue that caused players to gain additional enchantment points and skip the floor counter (MCD-7173)
- The button text on the Tower Complete screen has been changed from “COLLECT” to “CLAIM”
- Toned down the explosion effect when suspending a Tower execution
- Made it easier to navigate equipped artifacts in the Tower reward selection screen when using a gamepad
- Fixed missing item descriptions for Tower rewards
- Fixed a tower floor that could launch players onto an invisible ceiling after falling into a frozen lake.
- Fixed door positions on various floors of the tower
Missions
- Ancient Hunt: Fixed missing terrain in Spider Cave that stopped progression through the quest (MCD-7110)
- Ancient Hunt: Fixed various gaps that allowed players to reach non-playable areas
- Creeper Woods – Fixed a gap that allowed players to get to non-playable areas
- Creepy Crypt – Fixed door animation repeating when entering and exiting the render distance
- Soggy Swamp – Fixed an area where players could get stuck in after falling
- Pumpkin Pastures – Fixed an area that would cause players to spawn inside the gate after falling off a ledge
- Redstone Mines – Fixed several missing textures
- Fiery Forge: Fixed missing arrow collisions
- Cacti Canyon – Fixed a gap that allowed players to reach non-playable areas
- Desert Temple – Fixed various gaps that allowed players to reach non-playable areas
- Desert Temple – Fixed minimap not showing an accurate representation of the mission in various locations
- Highblock Halls – Fixed a gap that allowed players to reach non-playable areas
- Underhalls – Fixed a gap that allowed players to reach non-playable areas
- Gauntlet of Wales – Fixed an area obstructing the player’s view
- Lower Fortress – Fixed several areas where players could get stuck after falling (MCD-6624)
- Lower Fortress – Fixed various gaps that allowed players to reach non-playable areas
- Soul Sand Valley – Fixed various gaps that allowed players to reach unplayable areas
- Coral Rise – Fixed various missing textures and clipping issues
- Coral Rise – Fixed a portion of the arena gate still being visible after lowering it
- Radiant Ravine – Fixed minimap not displaying an accurate representation of the mission in various locations
- Radiant Ravine – Fixed several areas affecting arrow collisions
- Radiant Ravine – Fixed an area that would cause the player to appear as a silhouette even when not obscured by terrain
- Radiant Ravine – Fixed several areas that players could see out of bounds
- Abyssal Monument – Fixed various clipping and floating block issues
- Abyssal Monument – Fixed an area that players could see out of bounds
- End Wilds – Fixed various clipping issues
Location
- Fixed incorrect translations of Tempo Theft level descriptions in German language (MCD-6032)
- Fixed incorrect translation of Electrified Enchantment description in German language (MCD-6416)
- Fixed incorrect translation of Shock Web enchantment description in Italian language (MCD-6484)
- Fixed wrong translation of Tower respawn message in Italian language (MCD-6983)
- Fixed incorrect translations of “The End” and “Lightning Rod” in Japanese language (MCD-6380)
- Placeholder items are no longer visible in the ‘Add Friend’ text input box for Korean language
- Fixed Season Rank text alignment in the Adventure Hub in Portugal (Portuguese) language.
User interface
- Fixed Mystery Banner prompt to make it clearer that players need to hold a button to pick up
- The “new” marker will now appear in the Cosmetics tab of the Inventory for new cosmetic items that have not been looked at.
- The game no longer crashes on the Tower Failed screen after opening the map on the reward selection screen.
- Cursor can now move horizontally between Storage Chest and Inventory if any of the rows on either side are empty
- Quickly transferring items between storage chest and inventory no longer causes the screen to skip a bit
- ‘Complete Weekly Challenge’ toast notifications are now localized for all supported languages
- The ‘Complete Season Trials’ counter no longer overlaps the designated area frame
- Adventure Center now displays the correct button prompts when playing with a single Joy-Con on Nintendo Switch
- Keyboard button prompts are now displayed in the quest center to switch between seasonal quests.
- Rewards can now always be navigated using the arrow keys when viewing the adventure hub.
- The mission selection screen and inventory screen can no longer be opened while viewing the adventure hub or settings.
- Fixed left and right thumbsticks incorrectly being referenced in controller mapping screen
- The game now displays a more informative error message when accepting a multiplayer invite and multiplayer privileges are locked.
- Fixed screen reader not reading quiz modifiers when selected on mission select screen
- Fixed inconsistent button message when transferring items between storage chest and inventory
- The game now displays an error message if it is disconnected from Xbox services
- The screen reader now correctly reads available tickets in the Adventure Center.
- The screen reader now correctly reads which season the player is watching and which one can be navigated in the Adventure Center.
- Icons for enchantment points, enchantments, weapons, and power levels now have consistent sizes on the Tower floor rewards screen.
Known issues:
The following is an issue that the development team is aware of and will work to resolve in an upcoming update:
- In the Tower, Slimes spawned by the Corrupted Cauldron stay alive when the player loses a life and respawns.