Master modder Praydog has once again shown the big development studios how to do it; this time adding full 6DOF VR to Resident Evil 7 (and its DLC) and Resident Evil Village on PC.
Not only that, but these wonderful mods also go a couple of steps further than the official PSVR release of Resident Evil 7 by introducing both full VRIK (which is a full player avatar instead of just floating hands) Y Motion controller support.
What makes this even more impressive is that these new motion controls also feature a few extra immersive touches, like the ability to block by placing your hands in front of your face, or the ability to physically heal yourself by pulling out a medicine bottle out of the way. over the shoulder. and pouring its content directly onto your (virtual) hand.
Praydog’s previous Resident Evil mods brought first-person VR to both Resident Evil 2 and Resident Evil 3 remakes and, having previously played those two games flat out, it’s safe to say that VR was my preferred way to experience them. This is even more true for Resident Evil Village, where you can see me stupid in this week’s VR Corner episode (above).
Playing Resident Evil 7 via PSVR remains one of my favorite gaming experiences of all time, so when Capcom announced that Resident Evil Village would not be compatible with PSVR, I (along with the rest of the VR community) I was understandably disappointed. With the game already first-person, the lack of VR support felt like an incredibly missed opportunity, to say the least. However, as you’ll see in the video above, the Praydog mod makes this dream come true and arguably provides a better experience than we would have gotten had the Village received a dedicated PSVR mode.
For starters, having motion controls means you can aim freely with your hands, rather than being limited to the “shoot where you look” control scheme used in Resident Evil 7 for PSVR. This, along with a full body model to look at, increases the immersion dramatically and makes some of the more frenetic battles in the Village feel gritty and realistic.
Village also looks absolutely amazing in virtual reality. The highly detailed environments were a joy to explore and some of the distant views of the town and mountain ranges beyond took my breath away. However, one of the most impressive things about playing Resident Evil Village in VR is finally being able to understand the true scale of some of the enemies. Lady Dimitrescu, in particular, feels much more imposing in VR compared to the plane and it turns out that she had completely underestimated how much she outclassed her daughters.
While it’s easy to get up and running, Praydog’s mods aren’t perfect and there are a few visual flaws and areas for improvement here and there. Ethan’s body, for example, contorts in a very unnatural but comical way when you walk crouched, and at other times, his clothes may glitch slightly in front of your vision. However, none of this is detrimental to the overall experience and when the immersion for the rest of the time in the game is as high as it is here, it’s easy to miss any slight wobbles. Oh, and carrying around baby Rose in the Village prologue is unintentionally one of the funniest things I’ve seen in VR, and it’s worth downloading the mod just so you can get the full experience. Baby Balancing Sauce action for yourself!
Both the Resident Evil 7 and Resident Evil Village VR mods will be released to the public in the next week or two. Like those of RE2 and 3both mods will be free and open source (if people want to contribute or add new features), but Praydog has a patreon you can join if you want to support their ongoing efforts to bring flat gaming into a glorious VR-O vision.
If you’d like to get an exact heads up on when these mods will go live, I can also highly recommend joining the Flat Screen to Virtual Reality Modification Community on Discord. There are already an insane amount of flatscreen VR mods available there and it’s a great place to ask for help, provide feedback, or just say thank you to the mod makers themselves.