Minecraft Villages could use RPG-style quests to help players learn and grow

Minecraft Villages could use RPG-style quests to help players learn and grow

One of the biggest factors behind the success of Mojang’s sandbox title Minecraft it’s their player-driven incentive structure. Although each new update adds content to interact with, there is no singular “goal” that each user must complete. There are achievements to unlock with suggested activities, as well as a credits sequence after defeating one of the MinecraftEnder Dragon’s few main bosses, but players can ignore these facets of the game if they want to spend their time on building or other intrinsic motivations.

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Towns are among the many areas Mojang has developed for fans to sink their teeth into. Players were originally alone in a natural world with peaceful animals and aggressive mobs. Then the Adventures Update (beta 1.8) in 2011 introduced Villages filled with active NPC characters that have expanded over time. Later updates have introduced professions that turn villages into malleable trading centers, as well as antagonistic groups like the Illagers. However, more could be done to encourage player interactivity with these systems, such as traditional RPG-style quests that signal interesting content.


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What villages offer to Minecraft

Minecraft Updates like 2019’s Village & Pillage have turned basic villages filled with biomes like plains, savannahs, and deserts into places with interlocking mechanics that can greatly enhance the player experience. Emeralds were a type of ore added in 2012 that served as a basis for trade, with resources such as coal or rotten meat being exchanged for emeralds and vice versa. Trading has become more sophisticated thanks to updates like Village & Pillage, which added new service blocks, including stonemasons and grinders, which made villagers linked to certain houses unique professions.


Players can now settle in a Village and interact with key NPCs, upgrading their trade levels to unlock valuable items. For example, Librarians can have enchanted books with abilities like Repair. Also, there are ways to “breed” villagers and get the right professions so that rare goods appear. Villages are also spawn points for mobs like iron golems, cats, and wandering merchants with more eclectic natural materials.

Players can further enhance their experiences through mechanics like raids. The aforementioned Illager mobs take various forms, such as crossbow-wielding Raiders or magical Evokers, and can be found in different structures such as outposts and mansions in the forest. By defeating a captain with a banner that appears at an outpost or patrol, players can receive the “Bad Omen” status that triggers a raid upon entering any village. Avoiding multiple waves of Illagers and their allies, including the ox-shaped Witch and Ravager mobs, rewards players with a “Hero” status that lowers trade prices and causes Villagers to drop gifts.


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Quests could further enhance the Minecraft experience

While the raids help build a kind of relationship between the villagers and the townspeople in Minecraft, they mechanically only benefit the extended trading aspect of these areas that not all players may be interested in. Short-form content like quests could be a great reason for players to drop by any village they pass through, regardless of their intent to settle. Going too far into an RPG realm with a checklist of activities to complete for a big reward may be misplaced. Minecraft‘s open nature, but quick activities would help in a number of areas.


For one thing, Village quests could add more utility to each profession, including ones that are often overlooked by players. All villagers start out “unemployed”, but without a job site block they can become “Nitwits”, mechanically useless as they cannot trade or perform tasks such as farming and cannot change jobs. If Nitwits could dole out short-term activities to the player and reward them with an item at the end, similar to throwing something at hero players after raids, there would be less of an incentive to act as a eugenicist.

The design of these missions could also encourage players to interact with their environment in a way that they might not otherwise have known. For example, a village that spawns near a raider outpost might have citizens instructing the player to remove that nearby nuisance. Other quests could be gentle tutorials for mechanics like beekeeping, asking the player to bring back items like honey in exchange for emeralds, or better standing with each villager. Longtime fans could ignore these quests unless they want the extra items, but ultimately the idea would add more Village activities that engage, and possibly help teach. Minecraft fans.


Minecraft It is available now for PC, PS4, Switch and Xbox One.

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