Elden Ring has set a new standard for open worlds – where does that leave linear games?

Elden Ring has set a new standard for open worlds – where does that leave linear games?

Before Elden Ring, I couldn’t have imagined comparing FromSoftware games to the Sniper Elite series. Storming a Nazi stronghold in the French countryside, assassinating a captain, and searching for information in a farmhouse mansion is really a million miles away from knee-deep in the poisonous sludge of Blighttown. But, now that I’m over 200 hours into my adventure in the Lands Between, and having recently tried out Sniper Elite 5, I’ve found myself weighing the two in my mind more than I expected.

Don’t get me wrong, being chased by a giant severed hand while hurling magical spears at floating enemy jellyfish isn’t the same as shooting an SS general in the head with an M1903 Springfield rifle, but having come straight to my time with the Rebellion’s last third tactician. Elden Ring’s persona shooter, one characteristic ties the two absolutely together: the joy derived from executing a successful stealth kill. Another thing that puts the two completely at odds, however, is the limits of its level design.

Hard as the rails

elite sniper 5

(Image credit: Rebellion)

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