You are low on ammo. Injured. Desperate. But you got through the level and now you can breathe a deep sigh of relief and prepare for the next one. It’s time to heal up, reload your weapons, and organize your backpack so you can fit all of your gear neatly inside it.
That last thing is what you do in Save Room – Organization Puzzle. That’s all you do, actually. This inventory management puzzle game eliminates gunshots, monsters, danger, and literally everything else except the very act of healing, reloading weapons, and making all of your weapons, grenades, and gear fit neatly into your based backpack. in grid.
And it’s… pretty cool?
Probably the best known ‘Tetris Inventory’ game is Resident Evil 4, but many other games have grid inventories, from Deus Ex to DayZ. I think at one time or another we’ve all sat there carefully trying to optimize gear placement in a backpack or briefcase so that we don’t have to leave a single item behind. Save Room starts off with some simple puzzles to ease you into getting started – place a shotgun, pistol and some ammo crates on a grid – but the puzzles get more complex and the grid changes shape as you go.
It’s such a familiar feeling. Who has not wanted to avoid discarding a weapon just because there is not enough space in our inventory? Surely we can find room for everything: the long rifle, the long shotgun, the two pistols, and the damned oddly shaped uzi that’s annoyingly square instead of rectangular. Throw in some grenades and ammo boxes and a food item that thankfully only takes up a small square and you feel like you’re a master of efficiency. Just like Tetris, you can rotate each element in the Save Room, but unlike Tetris, you can combine some of them to optimize them to the maximum.
When you have multiple ammo boxes, for example, you can sometimes combine them so that all your bullets fit in one box instead of two. And don’t forget to load as much ammo as possible into the weapons. (Guns, if you think about it, are really just little backpacks for bullets.)
The gif above is sped up so you don’t gnash your teeth in frustration at me trying to stuff four guns into a bag.
And keep an eye on your character’s health – you never see what’s happening before you enter the save room, but sometimes your HP has dropped, giving you a chance to use a healing item. Yes, it restores health from him, but more importantly, using a health kit means that’s one less thing you need to find room for in your backpack.
Save Room adds puzzles within its puzzles, just like when you start crafting: using different vials of gunpowder to create specific ammo types, combining herbs to create healing items. Sometimes you will need to use consumables in the correct order to efficiently remove them from your team. Did I get poisoned by eating a rotten fish just so I could use a health vial? your bet. Is it a ridiculous thing to do? Is. But now I have to find room for two fewer items. A little salmonella is worth it.
The game also made me laugh a bit. A puzzle has multiple weapons plus a rocket-less RPG, and if I had a nickel for every time I loaded up a powerful weapon that I couldn’t use for hours in a game, just on the off chance I finally found some ammo to con she would have enough nickels to fill a second backpack. I can’t help it. Inventory grid games have turned us into packrats, and as my father advised me on my wedding day: “If you find a weapon that can take down a helicopter, never leave it behind.”
Save Room contains 40 puzzles, and it will probably only take you a couple of hours to solve all of them. But it’s a lot of fun, the background music is great and It costs less than two dollars on Steam..