Resident Evil 4 VR executive producer defends censorship: “It’s the year 2022 and some of this stuff doesn’t age well”

Resident Evil 4 VR executive producer defends censorship: “It’s the year 2022 and some of this stuff doesn’t age well”

Resident Evil 4 VR executive producer Tom Ivey recently defended the decision to censor the game by pointing to the current year and stating that the censored and cut content did not “fit with the Resident Evil franchise these days”.

Source: Resident Evil 4 (2005), Capcom

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As previously reported, Resident Evil 4 VR was found to have censored dialogue and more before its release. The dialogue was typically flirty in nature, such as Leon flirting with Ingrid Hannigan, Luis’s comments about Ashley’s “ballistics”, and Ashley’s request for “overtime” at the end of the game.

Source: Resident Evil 4 (2005), Capcom

Another scene where Leon discovers the corpse of an impaled woman was also changed from “I guess there’s no sex discrimination here” to “I guess no one’s safe here”.

Source: Resident Evil 4 VR (2021), Capcom

Fuentes talking to Peter Pischke of The Happy Warrior Substack he stated that the alterations were (in Pischke’s words) “focused on removing any scenes and dialogue that the gaming media and social justice crowd might consider misogynistic.”

In a leaked video sent to Pischke tracking the alterations, the Japanese text notes that the changes were related to “sexual harassment, sarcastic expressions, sexist conversations, and expressions that may be indirectly linked to them have been removed.”

Source: Peter Pischke, The Happy Warrior Substack

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The video also states that “these were not inevitably removed as part of the translation or porting process, but rather were made by Armature Studio at the request of OculusVR and with the approval of CAPCOM.”

Facebook later stated that the game “also includes select changes to in-game dialogue and animations that we believe will update Resident Evil 4 for a modern audience.”

Source: Resident Evil 4 (2005), Capcom

In the midst of Resident Evil 4 VR in Meta Quest 2 (the renamed Oculus Quest 2) adding its Mercenaries mode in an update, eurogamer spoke with Tom Ivey, the executive producer at developer Armature.

Eurogamer asked about the altered dialogue and cutscenes to which Ivey replied, “It’s the year 2022 and some of this stuff doesn’t age well, and it doesn’t fit with the Resident Evil franchise these days.”

Source: Resident Evil 4 (2005), Capcom

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“So the idea was to keep all aspects of the rooms and the creatures you fight, and the story and how it progresses and the plot points of the story,” Ivey explained.

“But, you know, I’m just saying it’s the year 2022, does this fit in with how Resident Evil should be presented in this time?” Ivey reiterated. “That’s the concept there.”

“I definitely agree with the changes we made to the game, so we definitely agree with that,” Ivey defended. “We think it’s the right thing to do.”

Source: Resident Evil 4 (2005), Capcom

Ivey not only defended the previous censorship of the game, but also revealed that there are fundamental changes to Mercenaries.

He noted: “All of the gameplay from the original RE4, we’ve cordoned it off into one selection, which is called Classic Mode. “So you can play all the maps and all the characters, and the way the timers work and the placement of the timers in the levels and all of that is exactly the same.”

“But there are also things that are fundamental changes to the Mercenaries rules,” he revealed. “There’s a mode called Time Rush, where you start with a very, very limited amount of time. And we put two timers in random locations around the map so you have to look around really fast… look at that timer and think how am I going to get there while killing guys on the run to keep my combo going. And then I pick it up and get about 20 more seconds.”

Source: Resident Evil 4

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