Quest 2 Reveals Burst: Ghostbusters VR, Boneworks Sequel, Cities VR, More

Quest 2 Reveals Burst: Ghostbusters VR, Boneworks Sequel, Cities VR, More

On Wednesday, Oculu—er’s latest VR gaming showcase, Meta Quest revealed a mix of sequels and new games coming to the Quest 2 all-in-one system “within the next year.”

The biggest gameplay reveal of the event came in the form of bone laba sequel to the groundbreaking but clunky PC-VR exclusive from 2019 bones. Its designers at Stress Level Zero insist that this sequel will be come to the weaker Quest 2 hardware, along with a PC-VR version “later this year”.

Like the PC original, bone lab will revolve around a mix of parkour and physics-driven interactions with guns and melee weapons, only this time it will take place in a variety of fantasy-style levels and include new monsters, such as walking skeletons, that players of virtual reality can apparently grab. with their hands and tear, bone by bone. Its Quest 2 version will support community-made mods like maps, weapons, and outfits, though exactly how these will be built and imported into the Quest version is unclear.

The event’s other big surprise is the hardest to call a “game” thus far, due to its reveal as a pre-rendered CGI conceptbut Meta CEO Mark Zuckerberg thought it was important enough to appear in the “one more thing” snippet of the event: Ghostbusters VR. Developed by nDreams, the creators of the VR stealth game Ghost: Covert Ops, this new game appears to function as a four-player co-op adventure, where players explore factory-style levels with ghost-hunting gear to eliminate and capture ghosts. It is unclear if this game and its lack of legitimate gameplay footage will be released within the event’s promised “within the next year” window.

The event did not clarify why a Sony-affiliated film property like Ghostbusters is launching its first home VR game in Meta Quest 2, as opposed to Sony’s upcoming PlayStation VR2 system. The series has previously appeared on a “VRcade” experience which combined VR headsets with real-life “4D” twists like spinning fans and scents.

In an example of a “genre we’d like to see more of in VR,” VR Cities was announced as a new entry in the long-running city-building simulation series and its first game in virtual reality. Its trailer is quite revealing as it shows the typical cities menus appear in smart, VR-specific ways based on the location of your hand and wrist. The trailer showed a virtual reality mayoral wannabe performing typical tasks from the series, such as checking budgets, locating buildings, managing street traffic, and altering geography, all from a bird’s-eye-view camera angle or directly at ground level. from the street, while walking through an admittedly simple lo-fi building. -VR universe texture.

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