Minecraft: Java Edition Snapshot 22w16a includes new music and discs

Minecraft: Java Edition Snapshot 22w16a includes new music and discs

Minecraft The Wild 22w16a Update SnapshotSource: Mojang Studies | Twitter

Development of The Wild Update for Minecraft is in full swing, and Mojang Studios is working to refine and polish many of the new features it has added. One thing that has been missing from The Wild Update so far has been new music tracks to accompany the different biomes, an omission that Mojang Studios is now rectifying with the latest Minecraft: Java Edition snapshot.

Players of one of the best PC games can now access Minecraft: Java Edition Snapshot 22w16a, which comes with many changes and fixes for Minecraft The Wild update. The main feature of this release is undoubtedly the addition of four new music tracks, as well as a corresponding music disc that can only be created by obtaining nine disc fragments from Ancient City chests.

The Wild Update will be released for Minecraft later in 2022 and will include new biomes like Deep Dark and Mangroves, new mobs like Warden and Allay, and much more. With this snapshot and the latest Bedrock Edition beta, The Wild Update is even closer to feeling complete.

The full changelog for Minecraft: Java Edition 22w16a includes:


  • added new music
  • Disc Fragment 5 and Music Disc 5 added

New music

  • The new music tracks are called Ancestry, Aerie, Firebugs, and Labyrinthine.
  • They play in certain biomes and in the main menu.

music disc 5

  • A new music disc has been added to the game.
  • Unlike other Disks, it can only be obtained by finding and crafting 9 Disk Fragments together.
  • These disk fragments can rarely be found in chests in the ancient city.


  • Dissipation Settings
  • Improved the predictability of a number of game elements.
  • Frogs can now spawn in grass, mud, mossy mat, mangrove roots, and muddy mangrove roots.
  • Froglights are now movable by pistons


  • Health relief increased from 10 to 20
  • Delay after item cast reduced from 5 seconds to 3 seconds
  • Item search range increased from 9 to 32
  • Movement Speed ​​Changes:
    • Allay is now slower when just roaming.
    • Allay is now faster when collecting items, going to the player, or going to a note block
  • The launch arc has changed based on community feedback.


  • Some random events are now more predictable and no longer have a chance for extreme behavior
    • Placement and speed of things falling from droppers/dispensers
    • Placement and speed of items spawned from containers upon destruction
    • randomized follow_range component attribute for mobs
    • Speed ​​of horses spawned from skeleton traps
    • Random Blaze position and random speed of Blaze’s projectiles
    • Random portion of damage and speed of Arrows
    • Fireworks Random Flying Pattern
    • Swing patterns and time to a fish for fishing rods

technical changes

  • LWJGL the library has been updated to version 3.3.1
  • Added a heap memory allocation metric to the F3 debug screen
  • Aggregate doWardenSpawning rule of the game
  • paint updates


  • Paints that can be placed in Survival can now be controlled with the painting_variant/placeable label
  • Added unused paintings from the Bedrock edition (Earth, Wind, Fire, Water)
    • These paints cannot be placed by default, but can be added via a data pack

fixed bugs

  • Editing Paint entity data is not reflected in-game until the shard is reloaded
  • Paintings fade when entity data is quickly updated
  • NBT paint and registration contain a typo: “Reason” instead of “Reason”
  • Axolotls looking for paths to water can sometimes fall into wide holes
  • Axolotl can’t find a way through open doors
  • Axolotls try to find their way through 2 high walls
  • The “Search” option on the social interactions screen is not labeled in the correct order when using the tab
  • The “Manage with Microsoft account” button in the social interactions menu is not centered
  • No sound present to place a tadpole cube
  • Mangrove Stripped Log, Stripped Wood, and Wood are in the wrong order in creative inventory
  • Froglights are not visible on maps
  • The frog cannot find its way through open doors.
  • The fluid level next to the frog lights is too low
  • The tortoise cannot find its way through open doors.
  • Strider can’t find a way through open doors
  • Some blocks cannot be placed on the frog lights
  • The cactus is not destroyed by the lights of the frogs.
  • The subtitles of some imitation parrot sounds are inconsistent with the subtitles of the original sounds.
  • Incorrect triggering of guardian tracking behavior and animations
  • Allays do not drop their held items on death
  • Allies can disappear after receiving an item if they haven’t picked up any items yet.
  • Allay follows and drops items for players in spectator mode
  • Allays lose their idle animation once they start moving
  • Parity issue: Allays don’t have a flying animation in Java
  • minecraft:ancient_city/city_center_3 it is one block shorter compared to the other old city centers
  • Mangrove tree roots do not update blocks around them when spawned
  • Guardians can get mad at mobs outside the world border
  • Guardians can hear mobs beyond the world border
  • Guardians can spawn outside the world border.
  • Observers do not detect mangrove roots when the tree grows
  • The guardians ignore /kill execution while surfacing or digging
  • Guardians can spawn in very tight spots, causing them to suffocate.
  • The allay_dust the particle is not used
  • Parity issue: Allays item detection range is significantly smaller than in Bedrock

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