All I want is to relive my Light Gun glory days

All I want is to relive my Light Gun glory days

The House of the Dead remake has been a delightful walk down memory lane for someone like me who grew up obsessed with light gun games, but I can’t help but feel its potential is wasted on Switch. Despite a variety of control schemes, there’s no way to play House of the Dead the way it’s supposed to be played: by pointing a cheap plastic gun at the tube TV and frantically pulling the trigger as fast as you can. you can. The House of the Dead remake is a grim reminder that an entire era of gaming has been completely lost, possibly forever. Letting my GunCon 2 get sold at a garage sale is one of the biggest regrets of my life, and I’d love for someone to bring light gun games back.


Many people might think that the light gun genre started on the NES with Duck Hunt and disappeared until Wii ushered in a new generation of on-rails shooters like House of the Dead: Overkill, Dead Space: Extraction, and Resident Evil: Umbrella Chronicles. . . However, there was actually a huge library of light gun games on PS1, PS2, and PS3, and he had them all.

By the time I had my own gaming money in the early 2000s, arcades had pretty much died out in the US. The only way to play arcade shooters like Time Crisis where I lived was at home using GunCon controllers. . Games like Time Crisis, Point Blank, and one of my personal favorites, Vampire Night, were so successful on the PS1 that publishers like Capcom, Namco, and Sega started developing light gun games exclusively for PlayStation that didn’t even make it to theaters. games. Without needing to design around Continuos and room-chewing mechanics, developers were able to create longer and more complex light gun games than anything seen in arcades.

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One of GunCon’s first big hits was Resident Evil Survivor, an early off-rail shooter that allowed players to freely walk around using the buttons on the gun. First Survivor was released without GunCon support in the US due to anti-video game propaganda surrounding the Columbine High School massacre, but future entries in the Gun Survivor series did support GunCon, including Resident Evil. : Dead Aim on PS2.

Resident Evil: Dead Target

While the Time Crisis series was by far the most successful GunCon series, there were plenty of other weird and wonderful light gun games on PS1 and PS2. The aforementioned Vampire Night was a horror-tinged shooter filled with hideous monsters, while Ninja Assault tasked gun-toting ninjas with rescuing Princess Koto from an evil Shogun and his army of demons. There was a Dino Crisis spin-off called Dino Stalker, an FMV Judge Dredd game, and an incredibly ambitious Starksy & Hutch game where one player drove with a steering wheel controller while the other shot enemies using a GunCon 2. The light gun genre ended with Time Crisis 4 on the PS3, which came with the criminally underutilized GunCon 3, a pistol-style peripheral with a built-in dual-stick controller.

The Wii ushered in a new era of rail shooters, but those classic light gun games have been lost to time. Early VR games like Until Dawn: Rush of Blood and Drop Dead tried to capture the feel of classic arcade shooters, but offbeat FPS games quickly became more popular thanks to Half-Life: Alyx. Arizona Sunshine, Stormlands and many others.

For most people, those classic GunCon games are gone forever. You’d need a working PS2, a GunCon controller, game discs, and a CRT TV to play them, as old uncensored GunCons don’t work with modern screens. Perhaps Capcom and Sega will one day invest in VR remakes of these forgotten classics, as Capcom recently did with Resident Evil 4, but seeing The House of the Dead remake on Switch doesn’t give me much hope. Game preservation is hard enough without the burden of niche peripherals like light gun controllers. I’d love to play Ninja Assault and Dino Stalker again one day, but they’re probably gone forever.

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