Activision’s Beenox Opens Call of Duty Game Studio in Montreal

Activision’s Beenox Opens Call of Duty Game Studio in Montreal

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Activision Blizzard’s Beenox studio, which specializes in making Call of Duty games, has opened a new studio in Montreal.

Quebec City-based Beenox, which is a division of Activision Publishing and its parent Activision Blizzard, said it will expand its presence in Quebec to include Montreal to support franchise growth and additional ambitious projects.

This recruitment investment will seek to increase Beenox’s headcount by more than 20% and is the studio’s second major expansion in less than two years under the leadership of Nour Polloni, Beenox Studio Director. To date, the studio employs more than 400 game development professionals, including more than 150 hired since last year.

“I am very excited to announce the arrival of a new Beenox studio location in Montreal,” Polloni said in a statement. “We count on the great diversity of talent in the city to build a team that allows us to broaden our creative perspective and bring even more diversity to our development. This investment in Montreal is the next key step in the growth of our studio as we continue to support creative ambitions across the Call of Duty franchise. We want our location to attract local and international talent and contribute to Montreal’s vibrant video game industry.”

Beenox’s Montreal expansion will allow the studio to support its ongoing development projects on Activision’s Call of Duty series. The team has built a reputation for its ability to provide essential input to the successful franchise, including creating new content for each season of Call of Duty: Warzone, as well as collaborating to co-develop an entirely new mobile experience within Call of Duty: Warzone. of Duty.

Montreal’s choice is not surprising. The Canadian city has 235 game and visual effects studios with more than 21,000 employees, according to Montreal International. He’s very talented and as Call of Duty’s ambitions expand, Activision Blizzard needs more people working on him. (He already has somewhere in the neighborhood of 2,000 people.)

But recruiting won’t be easy. The games industry is experiencing a historic boom with billions poured into new game studios fighting for talent with big companies. Activision Blizzard, which has been hit by an acrimonious sexual harassment lawsuit and unionization effort, may have a hard time attracting people. It is also in the process of being acquired by Microsoft for more than $75 billion.

Beenox studio director Nour Polloni.

“This second office will allow us to enhance our fields of expertise and grow our creative spirit. Our priority will be to provide our teams with a space that encourages inspiration and innovation, but also facilitates collaboration, learning and building strong bonds. We want our team to feel proud, excited and comfortable going into the studio,” Polloni said.

Beenox already employs nearly 50 team members in the Montreal metropolitan area. The team is currently hiring for positions in the programming, design, and art departments, as well as for the mobile team. Polloni and his team now want to offer you an inspiring workspace that reflects the culture of the studio. Beenox’s Montreal studio location will be revealed in the coming months.

“The recipe for our success is our studio culture based on three core values: team spirit, excellence and balance. Being part of the Beenox team is to feel part of a big united family where we share the same values ​​and aspirations: passion invested in every aspect of our games, a deep commitment to quality and the ambition to create the best gaming experiences. for our community,” Polloni said. “The Montreal team will be an integral part of the development process for all of our projects. We want to continue to grow this culture by hiring people who, like us, care about the quality of games and have a desire to succeed together.”

Polloni has been at the helm of Beenox for almost two years and has over 20 years of game development experience. She joined Beenox in 2011 to work on the Skylanders and Call of Duty games as a producer, executive producer, and then studio head. Beenox was founded in Quebec City in 2000.

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