Overwatch 2’s cross-play system is what every other multiplayer shooter game needs.

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Overwatch 2’s cross-play system is what every other multiplayer shooter game needs.

surveillance 2The release of has been controversial, and I understand why. Between placing the new secondary character Kiriko in the far end of free battle passthe SMS Protect Blizzard system already removedand the fact that the original Supervision had to die for its aftermath to liveThe game is off to a rocky start, and that’s not to mention the tragically DDoSed launch, the delay of its new PvE missions, and the bad feelings I get from playing competitive.

Despite all that, I liked playing surveillance 2. The sequel’s two major changes (going from 6v6 to 5v5 and limiting role queue to a single tank) have completely changed the feel of the game for me, making it much more manageable and readable as a new player. It probably helps that I don’t have the same story with the original that my editorsbut I think surveillance 2 He’s currently doing exactly what Blizzard needed him to do, which is getting people talking about Overwatch again and bringing in a lot of new players while he’s at it.

It is surveillance 2 Are you going to drag the franchise to the top of the FPS genre like it’s 2016 all over again? Probably not, but I couldn’t care less about that, because I, an almost total newbie, am having a lot of fun right now. I have 35 characters to play and master, tons of maps to learn, and a multiplayer game that all my friends really want to play. But the main thing about surveillance 2 that makes me want to keep playing, and one of the reasons I can keep having fun even when I get destroyed is how it handles crossplay.

Sure, I prefer to play some games on PC, but when it comes to multiplayer FPS, I’m a console gamer through and through. while I entered Counter-Strike: Source and Quake in the past, my real love affairs with shooters have been on console, namely the Halo, Battlefield, and Gears of War franchises. But in recent years, an insidious virus has infected all of my favorite shooting games, making them nearly unplayable for me. That virus is called crossplay, specifically PC and console crossplay.

I understand why developers and publishers want to force crossplay on all games. They can keep the servers full even when their games are underperforming (see infinity halo Y battlefield 2042), and gives them a feature to stamp on the back of the proverbial box. But when it comes to making something really consumer-friendly, like letting console gamers team up with their PC friends, it’s almost always implemented in the worst way possible.

Instead of cross-play opt-in or console-only, 2042, Infinite, call of duty: war zone, Fortniteand even Cavalry II it practically forces console gamers into unfair matchups against KBM’s warriors. Between the precision of mouse aiming, the advanced keyboard movement options, and the (generally) better performance of PCs compared to consoles, playing against PC players ends up being both more frustrating and more fun, to the point where now actively avoiding games I’d like to play otherwise, and will continue to do so in the future. The funny thing is that even PC players don’t seem happy about being able to farm console peasants. war zone gamers, for example, make aim assist sound like aimbot and swear it gives console newbies an unfair advantage. So if console players aren’t happy with crossplay, and PC players aren’t happy with crossplay, then why do developers keep forcing us?

Which is why, when Blizzard stood its ground against console gamers complaining that they had no aim assist when playing crossover with PC, I got up from my gaming chair covered in farts and clapped my hands. The way crossplay works in surveillance 2 now it’s exactly how it should work in any other game: there’s a console party, a PC party, and a mixed party if a console player is paired with a PC player. Unless you’re a console player who actively chooses to play with PC players, you won’t have to face them at all. But if you’re a console player opting to match against PC players, you’ll need to do so without aim assist to keep things “fair” for PC players.

When console gamers who wanted to play with their PC friends found they couldn’t with aim assist, did a wrong. To that, I say, like a fellow console gamer, “Sorry, not sorry.”

Adding aim assist to PC lobbies would be a slippery slope to seeing full console vs. PC crossplay. If console players seem okay with playing against PC players, they may accidentally, passively give Blizzard the go-ahead to say: Why not? And since not enough gamers are determined to stop playing a game just because the developers have made a terrible decision for their quality of life, surveillance 2 it will just become another multiplayer experience ruined by crossplay. At least, that’s how the scenario plays out in my anxiety- and catastrophe-prone brain.

The fact is that crossplay will never be “fair.” Developers can get mouse aiming and aiming assistance as close as possible in a practical sense, but it will still be perceived as unfair no matter what they do. So far, Blizzard hasn’t indicated that it will change the way crossplay works, and that’s the best it can do if it wants to retain its console player base. Right now, the game itself is not only fun to play, but provides a safe haven for console gamers who want at least a marginally level playing field when they log in. Other multiplayer developers should take note: surveillance 2 it’s how you crossplay.

Images: Blizzard

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