Marvel Snap is the best mobile game I’ve played in years

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Marvel Snap is the best mobile game I’ve played in years

Last week, Eric Switzer, a feature editor and mobile game fanatic from Chad, convinced many of us to give it a try. marvel addon, the newest virtual card game on the block. It has all the basic elements of a standard mobile game. Daily and weekly challenges, a season pass, multiple forms of currency to spend large amounts of real money, and matches you can play while you’re in the bathroom or waiting for the bus. Plus, it’s free to play. I bounce off most games like this as soon as I hit a wall that can only be broken by money, but Snap has held my attention for longer than I thought possible, and all I’ve bought is the season pass. It is the best mobile game I have played in years and it has given me hope that this free model can work.

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Marvel Snap capitalizes on its IP brilliantly. With hundreds of characters to pull from, you’re not short of ideas. There are big names like the Hulk and Captain America, and lesser-known characters like Squirrel Girl and Nova. Instead of buying cards in packs, you unlock them in multiple groups as you increase your collector level.. There’s an element of randomness to the order you get new cards, but you’re always drawing from the same pool, and if you play the game long enough, you’ll eventually get all the cards. This first season focuses on Miles Morales and the Symbiotes, which means that Miles and various Symbiotes are available as rewards.

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It leans into the comic book and multiverse nature of the Marvel Multiverse by offering wacky card variants and a fun upgrade system that makes cards flashier, but not more powerful. Do you want a baby Ant-Man? You got it. A pixelated Elektra? She is there too. Now make the art come out of the frame of it, then make it 3D, then animate it, now make the name glow. Granted, the latest one feels a bit on the phone, but early updates are frequent and bold, making your collection more visually exciting the more you play.

People love to collect cards and comics, so collecting comic cards makes sense. What helps is that you can do well in the game without having to search for the most powerful cards. Like Hearthstone, you gain one energy per turn. Unlike most other card games I’ve played, you only get six total turns. Matches are quick and you can only play one heavy hitter per game, which means you don’t have to worry about filling your deck with the biggest and baddest cards, just use the characters you like best.

I hit a wall around rank 30, but Eric reminded me to use the game’s snap and retreat mechanic to my advantage. To rank up, you bet cubes. I think they’re meant to be the Tesseract, but I’m not sure I’m being honest. It doesn’t matter, anyway. The more cubes you have, the better it means you are, so go after them. At any point in a match, you can adjust to bet more cubes. If your opponent does this too, the final pot goes from two to eight, meaning a win can be worth four cubes. Fall back before the final turn and you will only lose a cube if no clicks have occurred. So even if you only win a match out of four or five, you can rank up pretty easily as long as you bet strategically.

These fast-paced, tactical battles are made even more interesting by the locations. Iconic locations like Wakanda, Sokovia, and Knowhere divide the board into three separate battlefields where you have to fight for ultimate power. Win two of the three locations and the game, and the sweet, sweet cubes are yours. Each of the locations is polished with effects, some being simple like giving you more energy or adding an extra turn, while others are more bizarre like drawing from each other’s decks and trading hands. They add a fun element of chaos that means even expert players can get caught up playing all of their cards in a tile that is then revealed to deplete their power each turn.

My favorite thing about Marvel Snap is how much it leans towards being a mobile game. It’s not a mobile game like Florence or Monument Valley. It’s a mobile game through and through. You are encouraged to spend money so you can buy the resources to upgrade your cards and increase your collector level, but the game never loses its shine if you don’t. It’s a fun and free card collecting game, that’s all. Three batches of daily challenges, two every eight hours, keep me on my toes throughout the day. But even without them, just trying to climb the ranked ladder is rewarding enough.

I never thought a game like this would be a competitor of the year for me, but I’m not alone at TheGamer – several other staff members have loved it. The slew of triple-A releases coming up may push it further down the podium, but Season 2 releases in a couple of weeks, and if it’s as fun as the first one has been, then Marvel Snap will prove a lot. of people that mobile games should not be ignored.

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