Minecraft should never feel sticky, says Mojang

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Minecraft should never feel sticky, says Mojang

Just before the most recent Minecraft 1.19 (opens in a new tab) update released, I asked Mojang what is the future of Minecraft. Game director Agnes Larsson and developer Nir “Ulraf” Vaknin were unwilling to be specific about the features of the next major update; no wonder, they’ll probably save it for the next Minecraft Live showcase. Instead, we talk about how they’re still learning from other crafting competitors and how they want to “keep the magic of Minecraft” for another 10 years and more.

When the Minecraft alpha launched in 2010, it put survival and crafting on the map. A thousand other crafting games later, many also made from voxels, Minecraft remains the gold standard for sandbox creativity. I imagine it would be quite easy for Mojang to become complacent after using the crown for so long, become insular, and get ideas only from their own developers and players.

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