Can video games be an educational platform? Minecraft can add to the unresolved debate about the impact of video games on children, and also highlight its ability to be more than just an open-world sandbox.
Released in 2011 by Mojang, Minecraft allows players to build a 3D world that multiple players can explore simultaneously. The game was one of the first to introduce a virtual economy, allowing players to trade items. What makes the game such a great metaverse platform is that it is highly customizable and adaptable, making it a comfortable space for players to create their content and share it online. This increases the immersion and replayability factor of the game and makes it more interactive.
The game banned NFTs and other crypto-related integrations as there is much more to the world below the surface than just being a game. Platforms in the Web3 metaverse are focusing on “x-to-earn” tokenomics, causing them to lack flexibility beyond social entertainment and utilizing the platform for other purposes.
Minecraft had around 93 million players in 2021, making it one of the biggest actively played games of all time with most of its players around the age of ten.
Minecraft Educational Edition is an addition to the original game created for classroom engagement and learning. This edition allows teachers to simulate scenarios and locations, and show historical events in the 3D world and teach children about it with active interaction. For example, teachers can simulate forest or rural fires on the platform to teach children preventive measures to reduce the spread of fire, which can then be applied in the real world. The students have already built historical monuments and movements on the platform that can be explored or participated in, such as the Parthenon, the International Space Station, or the US Civil Rights Movement.
Metaverse can take advantage of the idea that Minecraft offers an educational purpose in its platform and allow players to expand the platform beyond a simple commercial shopping ground to a world where users can decide if they want to create, explore or just socialize with each other. .
What can Metaverse developers learn from Minecraft?
What makes the open world of Minecraft a metaverse buff is that it is decentralized, no one owns it. Although the game is owned by Microsoft, it is an open platform, accessible and playable by anyone. Players can create their own layouts using blocks without dictation from anyone.
Unlike Meta’s monolithic metaverse, which is largely owned by tech giants, Minecraft allows players to create their own metaverse and can have their own rules of engagement, which is the idea behind democratizing the metaverse.
Another important aspect of Minecraft is that it is immersive without high-tech mechanics. No VR or AR or holograms, the game can draw users into its world with just a computer screen. Although the idea of building a high fidelity environment is an incredible offering, Minecraft proves that immersion can also be achieved with minimal graphics.
Minecraft has a reason for users to be on the server: it’s a game. Mojang created the game with the idea that users could enter their platform and create their own metaverse to fend for themselves or simply build LEGO-style creations. All of the Meta metaverse teasers suggest a social world where users can simply “hang out” with friends online in an already created world with little to no customization.
Lego to Minecraft to Metaverse
metaverse it was inspired and planned to be built keeping in mind the idea of minecraft. LEGO building blocks were the real inspiration for Minecraft, which was also essentially a game that helped kids build and create things.
Similarly, Second Life, game released in 2003, is considered the first with the metaverse concept. Since then, many games have been able to create a “metaverse” concept in their world, such as Rockstar Games’ Grand Theft Auto or Blizzard’s World of Warcraft, recently acquired by Microsoft, with multiple active online players interacting in the same game. world.
The shift from real to virtual and now to virtual 3D is the leap that the Metaverse is taking, so the very idea of establishing educational capabilities in the metaverse seems like a plausible move for its developers.
“That is the true test of the metaverse’s ambition, and a lesson that Decentraland, Somnium and Sandbox could well learn from,” he said. theo priestleyCEO, Metanomic in a LinkedIn post.