Wild Rift 3.3c Patch Notes: Teemo Buffed, Corki Reworked, and Kassadin Nerfed Again

Wild Rift 3.3c Patch Notes: Teemo Buffed, Corki Reworked, and Kassadin Nerfed Again
Written by ga_dahmani
Wild Rift 3.3c Patch Notes: Teemo Buffed, Corki Reworked, and Kassadin Nerfed Again

The developers recently revealed the new changes coming for Wild Rift Patch 3.3c, nerfing some very powerful picks and bringing some quality of life changes across the board. Here are the preventative patch notes, which will be updated once the full summary is made public.

There is no new champion for this particular Wild Rift update, although there are a fair number of balance updates. The most notable changes come from the updates to the guardian angel system along with the Corki rework, which is sure to evolve the current meta.

Additionally, Kassadin was also nerfed. The new mid-laner has been overwhelmingly powerful lately, so these changes seem to bring it down a bit. But the developers also improved Teemo, which is sure to stir the pot in the coming weeks.

Here is everything you need to know about Wild Rift Patch 3.3c.

What has changed in Wild Rift Patch 3.3c?

corki reworked

In the patch notes, Corki’s changes are labeled “tweaks”, but they are heavily weighted in favor of buffs rather than nerfs. Riot is changing the way she scales her kit, allowing the yordle to spam his ultimate hits more often, as well as deal more mixed damage overall. Expect to see more Corki games in Wild Rift Patch 3.3c.

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Corki’s rework prioritizes ability spam

Nerfed Guardian Angel

For a long time, Guardian Angel has been a staple for any AD scaling champion in the game. Therefore, the recent Wild Rift Patch Notes weaken the item, dramatically increasing the cost of the item, making it a higher purchase rather than an option in virtually every game.

Wild Rift 3.3b Patch Notes



  • Base health per level: 105 → 115


Solar Flare (4)

  • Stun Duration: 1.5s → 1.75s


Comet Spear Empowered Mortal Will

  • Damage: 20 – 230 + 100% bonus attack damage → 30 – 240 +110% bonus attack damage

Aegis Assault (3)

  • Cooldown: 22/20/18/16s → 18/16/14/12s


  • Base health per level: 115 → 125


move fast (2)

  • Passive Movement Speed: 10/15/20/25 → 15/20/25/30
  • Active Movement Speed: 20/30/40/50 → 30/40/50/60


Tactical Sweep (2)

  • Slow against enemy units: 80% for 2 seconds → 80% decaying over 2 seconds

Hook (3)

  • Cooldown: 16/14/12/10s → 22/20/18/16s

Hextech Ultimatum (4)

  • Cooldown: 80/70/60s → 90/80/70s


  • Base Attack Damage: 64 → 58


Null Sphere (1)

  • Cooldown: 10/9/8/7s → 11/10/9/8s
  • base damage: 80/145/210/275 → 70/135/200/265


Event horizon (3)

  • Cooldown: 16/15/14/13s → 18/17/16/15s


Hextech Ammo (S)

  • Pack Pickup Duration: 1m → 45s

Valicria (2)

  • Cooldown: 22/20/18/16s → 19/18/17/16s

Gatling gun (3)

  • Base Damage: 16/24/32/40+20% bonus AD as physical damage + 16/24/32/40+20% bonus AD as magic damage → 16/24/32/40+20% bonus AD as magic damage
  • Resist shrinking: 8/12/16/20 → 10/15/20/25
  • Resistance reduction per tick: 0.5/0.75/1/1.25 → 1/1.5/2/2.5

Missile Barrage (4)

  • Cooldown: 12/12/12s → 10/9/8s

system changes

Navori’s Quickblade

  • Total Cost: 3200g → 2900g
  • Passive cooldown reduction on critical attack: 15% → 20%

Magnetron Charm

  • Total Cost: 800g → 500g

gargoyle enchantment

  • Base Shield: 30% Max Health → 20% Max Health
  • Enhanced Shield Ratio: 200% → 300%
  • Cooldown: 60s → 75s

Guardian angel

  • Total Cost 3100g → 3400g

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