There is a lot to explore in the oceans of Minecraft. The aquatic biome is home to a variety of interesting structures. These include ocean monuments, where players can find the only prismarine sources in the game, underwater ruins, which are home to the drowned, and shipwrecks, which are great sources of early-game loot.
However, with great potential for gear and loot comes great danger. There are a number of factors that make Minecraft’s oceans inhospitable to players, including poor visibility, hostile mobs, and players’ inability to breathe.
Below are five enchantments that Minecraft players can use on their gear when they decide to dive deep.
Note: This article is subjective and reflects the opinions of the writer only.
Aqua Affinity, Depth Strider and 3 other useful enchantments for ocean exploration in Minecraft 1.19
While Protection is not an ocean-related enchantment in Minecraft, it is almost vital when exploring the depths of the biome.
There are many threats in the ocean. The most prevalent are drowned aquatic undead mobs that act much like zombies. Some of these floating corpses are equipped with tridents, which deal massive damage and can be thrown very quickly. This means that players can easily get caught in back loops.
The Protection enchantment will help mitigate this damage by up to 64% if all armor has Protection four, dramatically increasing survivability.
2) Aquatic affinity
Aqua Affinity is an enchantment that allows a player to increase their underwater mining speed. Normally, while the player’s head is under water, their mining speed is five times slower than normal. This increases five times more if the player is floating, resulting in a total draw speed that is 25 times slower than normal.
The Aqua Affinity enchantment only has one level. When the player wears a helmet equipped with it, the penalty for being underwater is removed. Unfortunately, the player will still receive the floating penalty.
However, this turns the maximum penalty from 25 times to just five times, so the enchantment is worth it.
One of the biggest problems players face when exploring Minecraft’s oceans is their inability to breathe underwater. This means that players can only spend so much time under the waves before they begin to drown and inevitably die.
The base amount of time players can spend underwater is only 15 seconds. This is where the Breathing enchantment comes into play. There are three levels of the enchantment, with each level adding 15 seconds to the total time players can breathe underwater. This means that at the max level, players can spend a full minute exploring the depths of the ocean.
However, the Breathe enchantment also stacks with the increased aquatic respiration offered by the turtle shell item. This brings the total time players can be underwater up to a total of 75 seconds, or one minute and 15 seconds.
4) Deep Strider
One of the most annoying parts of exploring the ocean in Minecraft is how slow everything can be. Players typically move at around four blocks per second while walking. However, they slow down to just under two blocks per second in neutral water and a whopping 0.3 blocks per second if swimming against an underwater current.
The Depth Strider enchantment has three different levels, with each level reducing the amount of water that slows the player by ⅓. This means that in Depth Strider 3, the player will be able to move at full speed underwater.
As a result, players can explore the ocean more efficiently and discover more ocean ruins and monuments.
Riptide is the best enchantment that players can use when exploring the ocean in Minecraft. This enchantment can be placed on a trident.
Riptide does not allow a trident to be thrown as usual. Instead, if players are in the water, in the rain, or underwater, they will charge up before launching themselves several blocks forward in a very short time. This means players with Riptide can bypass the slow travel time underwater and travel even faster than with Depth Strider maxed out.
The formula for blocks traveled is six times the enchantment level plus three. This means that players will move nine blocks in the first level and 15 blocks in the second. In the third level, players will move 21 blocks.
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