Resident Evil

Shinji Mikami says he wants to “create his own game” and change the culture of development

Shinji Mikami says he wants to “create his own game” and change the culture of development
Written by ga_dahmani
Shinji Mikami says he wants to “create his own game” and change the culture of development

Tango Gameworks founder Shinji Mikami has revealed that he plans to make another game and also wants to change the culture of game development.

Mikami, best known for directing Resident Evil, producing Resident Evil 2 and 3, and writing and directing Resident Evil 4, founded Tango Gameworks in 2010, where he directed The Evil Within.

However, Mikami has since taken on more of a supervisory role, executive producing both The Evil Within 2 and Ghostwire Tokyo.

In a new conversation with Jun Takeuchi on Biohazard’s official YouTube channel, Mikami said that he has two aspirations: to create “sustainably developed games” that change the culture of game development, and to create another game of his own.

Ghostwire Tokyo Review | CVG

“This is something I really haven’t been able to do yet,” Mikami said. “I wanted to create a new type of game for the younger generation of developers with sustainable development practices. What is the name of… a game of the Sustainable Development Goals?

The Sustainable Development Goals are 17 global goals created by the United Nations in 2015 as a “shared blueprint for peace and prosperity for people and the planet.” Goal 8, which is what Mikami is likely referring to, aims to “promote sustained, inclusive and sustainable economic growth, full and productive employment and decent work for all”.

“So I want to make sustainably developed games,” Mikami explained. “The most important thing is probably the acceptance of the game development culture. You change your processes based on the results. You get good results, you adopt the system, but changing the culture is more difficult.

“I want to create that kind of culture, that’s one of the things I want to do. Even if I retire, I will have achieved a goal with Tango Gameworks.

“Another thing I want to do is make my own game. To make another game. Right now we’re slowly preparing for that, and to make it work I can give all the annoying jobs to someone else to handle.”

Warning: To display this insert, please allow the use of functional cookies in Cookie preferences.

Clarifying Mikami’s statement, Takeuchi asked, “So one of the steps you want to take to make your own game is to make a game with Sustainable Development Goals?”

“Well,” Mikami replied, “first of all, at first it’s about doing what I want, not ‘whatever’ I want, but doing what I want right, and working on the ground with younger people. Give opportunities to younger generations.

“Even if it’s a small game, if they have free time they can try different things. At least that’s my attitude.

“We haven’t quite done the game I want yet, and once we’ve done it… well, we’ll cross that bridge when we get to it. If I can make it happen, I want it to happen. I want to do something.

“So,” Takeuchi asked, “do you want to make a game that is personal to you at least once?”

“I guess,” Mikami answered.

In 2020, Mikami stated that he wants to direct one more video game project before retiring, adding that he was not short of ideas and they were not limited to the horror genre.

Tango Gameworks’ development culture, and Japanese development culture in general, came under scrutiny last year when former Ghostwire Tokyo creative director Ikumi Nakamura, who had left the studio in 2019, claimed that she left because of pressure of his work life was impacting negatively. her health.

Nakamura recalled how, when he worked at Capcom, his superiors slept under their desks to make games, “they were passionate to that point”, and while that was not the case in Tango, the pressure of his work life there had a negative impact. his health.

“You can’t play games if you’re not healthy,” she says. “I started to wonder if there wasn’t a way to make games feel better. I made the decision to resign before it was too late.”

While it was “really hard” to leave Ghostwire Tokyo behind, “I still remember him as my own son”, Nakamura said the project “was pointless” if she wasn’t healthy.