Call Of Duty

Top 10 Nintendo DS First Person Shooter Games

Top 10 Nintendo DS First Person Shooter Games
Written by ga_dahmani
Top 10 Nintendo DS First Person Shooter Games

Nintendo is known for innovation. From the Virtual Boy, which was ahead of its time, to the innovative hybrid handheld design of the Nintendo Switch, nearly every Nintendo console came with some kind of unique twist or interesting gimmick to appeal to dedicated fans and casual consumers alike.

The Nintendo DS is best remembered for its dual screen design and touch interface. Years before the rise of smartphones that would make touchscreen gaming commonplace, the DS was also capable of rendering crude 3D environments. Thus, the handheld became a haven for ambitious developers looking to make mobile versions of popular shooters for home consoles.

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Touch the Dead (2007)

Unsurprisingly, none of the horror-focused first-person shooter titles weren’t all that common on a Nintendo handheld marketed primarily toward families and younger audiences. Still, the system did host a few games out of left field in that niche category, one of the least remembered being the 2007 rail shooter. touch the dead.

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Bare-bones and limited, touch the dead It wasn’t a particular marvel of programming, but the obvious House of the Dead inspiration made the arcade game fun. Despite its darkness, touch the dead it’s surprisingly cheap, so those who missed out on it during the heyday of the Nintendo DS may want to check it out now.

Bionicle Heroes (2006)

Bionicle was an early 2000s LEGO company aimed at tweens and young teens who may have outgrown the company’s typical focus on children. Essentially a line of customizable action figures, the brand did reasonably well, managing to gain ties to both video games and TV series.

taking tails of Metroid Prime Hunters as well as some old school circle focused FPS titles, Bionicle Heroes for Nintendo DS was a surprisingly competent foray into the world of FPS titles for children. While the emphasis on movement and strafing is incongruous with suboptimal touchscreen controls, this ambitious Nintendo DS plug-and-play title could have done a lot worse.

Golden Eye 007 (2010)

Often touted as one of the best console shooters of all time, Golden Eye 007 It was a hit on the Nintendo 64, but when Activision opted to bring it back in 2010, fans weren’t that thrilled. More or less half cooked Obligations port with a face lift of espionage, the golden eye the remasters were mostly nondescript.

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Save up for the Nintendo DS port, that is. Though still rough around the edges, Golden Eye 007 on Nintendo’s handheld in the mid-2000s was a surprisingly cinematic experience. It took full advantage of a system that hadn’t been designed to handle such titles, and the result was far more competent than you’d expect.

Call of Duty: Modern Warfare Mobilized (2009)

by Activision Obligations The franchise was arguably at its peak in the late 2000s and early 2010s. A cash cow comparable to no other FPS franchise, portability to the underpowered Nintendo DS was inevitable, but the hardware limited made accurate conversions of console experiences impossible.

N-Space, the developer behind the Golden Eye 007 DS port, addressed many of these Obligations mobile outputs, and the team took full advantage of the minimum specifications of the Nintendo DS. Making innovative uses of the touch screen and telling a side story almost completely unrelated to the main line Modern war Campaign, mobilized modern warfare would still be an interesting diversion for Obligations anthologists.

CORE (2009)

The original FPS IPs were few and far between on the Nintendo DS, meaning the ones from 2009 CENTER it’s something of a highlight in the system’s extensive library. A fast-paced shooter set in a mysterious military base, CENTER wears obvious Half life Y Condemn influences and while it’s not as playable as any of those titles, it’s a brave experiment on a handheld that wasn’t optimized for first-person gameplay.

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The title also touted some relatively solid multiplayer options, something that wasn’t always a given on the system. While it’s now more or less a rarity that collectors gawk at, CENTER it played an important role in standardizing shooter games on Nintendo consoles.

Call of Duty: Black Ops (2010)

Treyarch effort in 2010 call of Duty Black Ops introduced the series in a never-before-seen Cold War setting and began a sub-series that continues to this day. The resulting Nintendo DS port was more refined than its predecessors, including a fairly solid campaign that was surprisingly accurate for the console versions, and a matchmade version of the series’ basic online multiplayer.


The Nintendo DS port of call of Duty Black Ops it even included a zombie mode. While it wasn’t as complicated as what had been seen on PlayStation 3 and Xbox 360, it was a laudable attempt to complete the gaming package that console gamers had been given.

Dementium: The Ward (2007)

Perhaps the best realized FPS property on the Nintendo DS, Dementium: The room was, according to IGNoriginally intended to be a Silent Hill play. However, when Konami turned it down, developer Renegade Kid went ahead, redesigning the title to function as a standalone horror experience on the Nintendo DS.

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Although I may not support the Silent Hill name, the influence of the series is unmistakable. Set primarily in an abandoned hospital, players must count their bullets as they sneak through haunted corridors and ghoulish corridors. It’s a one-of-a-kind Nintendo DS title that every fan of the console should check out.

Metroid Prime: Hunters (2006)

An early demonstration of what the Nintendo DS could do, Metroid Prime: Hunters It was a quasi spin-off of the first metroid series, which was one of the best series on the Nintendo GameCube.

Easily the most playable FPS title on the system, Metroid Prime: Hunters combines the classic game focused on the exploration of the previous ones metroid titles with first-person combat to form an experience that felt appropriately new. Such a title would never have worked on the GameBoy Advance, and highlighted just how big of a leap the Nintendo DS would be.

Dementia 2 (2009)

Probably the most complicated horror title on the Nintendo DS, dementia 2 pushed the system to its absolute limits. A survival horror sequel that again takes place in a sort of Silent Hill-it’s like another world, dementia 2 it doubled down on the oppressive terror of its sequel, offering a true extreme horror title in a system that was otherwise very unfriendly for that gaming niche.

dementia 2 was as ambitious as a game could get on Nintendo’s handheld from 2004, and garnered enough support to see an HD sequel released for PC in 2013. Unfortunately, when compared to the classics of the genre on that platform, it just didn’t It compares.


Call of Duty: Modern Warfare 3 Challenge (2011)

It is strange to think that each Obligations Title of Modern war in 2007 to Modern Warfare 3 in 2011 it received a port for the Nintendo DS, even more so given the fact that the system’s successor, the Nintendo 3DS, would not draw the attention of the fan-favorite FPS franchise.

Although consolidated and compressed, Call of Duty: Modern Warfare 3 Challenge it was an excellent swan song for the Nintendo DS Obligations Conversions With an epic campaign mirroring the main output, it’s as close to a genuine FPS experience as a gamer could hope for on an aging handheld.

NEXT: 10 Best Nintendo Game Trilogies

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