Resident Evil

5 changes Resident Evil 4 Remake needs to make to the original

5 changes Resident Evil 4 Remake needs to make to the original
Written by ga_dahmani
5 changes Resident Evil 4 Remake needs to make to the original

Characteristic

Will Capcom equip the RE4 Remake with “Ballistics”?

2017’s Resident Evil 7 reinvigorated the franchise and made the Resident Evil series relevant once again in the eyes of the mainstream. Now, after three more successful entries, Capcom is tackling its biggest challenge yet; remaking the iconic Resident Evil 4. However, Capcom will have to do more than give this game a fresh coat of paint to impress a modern audience. Here are five changes we want to see in Resident Evil 4.

different tone

Video Source: Capcom/Sony State of Play

Let’s be honest, the original Resident Evil 4 is a very dumb game. From Leon’s iconic one-liners like “Where’s everyone going? Bingo?” to Ramon Salazar’s characterization, the original Resident Evil 4 unashamedly embraces cheesy horror. The same cannot be said for the recently released Resident Evil 2 and 3 remakes. These modernizations amplified the horror aspect of Resident Evil 2 and 3. Evil in a way not seen since the original Playstation entries, the corridors were completely dark, the playable characters took more damage, and there was almost a rock in sight for our heroes to hit.

Not only that, but the reimagined scenarios in every new iteration thus far prove that our favorite zombie-slaying characters are emotionally scarred by their previous experiences. For this reason, having Leon say one-liners all the time would change the tone set in recent entries. Fortunately, Leon’s dialogue in the debut trailer suggests that he is the same character we played a few years ago in Resident Evil 2 (2019) and not a stereotypical (albeit awesome) action hero.

focus of terror

Video source: Capcom

The original Resident Evil 4 marked the end of traditional survival horror in the franchise. Sure, players shot as many or more creatures than in previous titles, but the focus on counting every bullet and fearing losing hours of progress was gone. What we got in the original RE4 was an action-packed third-person shooter with an ecstasy of terror. Yes, certain monsters were unsettling and the game’s atmosphere was tense, but players rarely felt helpless due to how capable Leon was in this entry.

Now the remake can give us the best of both worlds in a similar way to Resident Evil 2 remake. The title has the ability to make us feel powerful but also vulnerable at the same time.

Update Ashley

Artwork from the Ashley Graham Resident Evil 4 remake.
Image Source: Capcom

Although Ashley was the driving narrative for the original RE4, you’ll be hard-pressed to find many players who love her portrayal. Not only was she a stereotypical damsel in distress, but she was also a nuisance to most players because she was prone to kidnapping attempts and sending players to a Game Over screen. The new version may make some fundamental changes to her role within the story and perhaps even make her become a benefit to players rather than an annoyance. Similar to how Ellie in the original The Last of Us, she would not only find helpful resources, but also save the player at key moments that weren’t scripted.

Expand the tradition

Video Source: MahaloVideoGames

Fans of the original RE4 mostly remember the creepy credits sequence that plays at the end of the game. During this segment, we are treated to several images set to eerie music detailing how the towns we spent hours massacring became Las Plagas. Although the original game never focuses on how tragic the events of RE4 were, the remake is fully licensed to expand on the overall lore.

Capcom could introduce new background characters and expand on fan favorites such as Luis Sera. If handled carefully, the remake could even alter certain events to make the long-running series’ timeline make even more sense to recent fans of the franchise.

Rework the island section

Leon ready in Resident Evil 2 Remake
Image Source: Capcom

While the majority of RE4 is a rhythm masterclass, the same cannot be said for the island section of the game. Not only is this location very boring to explore, but enemies start using weapons that disrupt the flow of the game. Since most of the game is still perfect in terms of gameplay, this part of the game is still an obvious problem that can even discourage many replays of the game. Now Capcom has the opportunity to replace the section with a more interesting location or just improve this part of the game in a way that changes things up without messing up the pacing.

Can you think of any more changes RE4 needs to have to live up to the legacy of the original? Share your thoughts below!

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