Resident Evil

Hollywood struggles to adapt video games, but not comics

Hollywood struggles to adapt video games, but not comics
Written by ga_dahmani
Hollywood struggles to adapt video games, but not comics

For perhaps the last twenty years, Hollywood has focused less and less on new IP and more on adapting video games and comics to the big and small screen. While there have been significant missteps on both sides of this, there have been many more on the gaming side. Comic book adaptations have become some of the most profitable for Hollywood, while to this day, Hollywood struggles to adapt video games.

If they can do one, why not both?

Ella Balinska as Jade Wesker

At first glance, one would think that if studios around the world can adapt comics with regular success, they could follow suit with video games. They both have the source material already there, the comics literally have the storyboards, and many video games these days are cinematic enough to be a piece of cake. However, for every billion dollar Marvel comic book movie, we have a critical and box office flop. Resident Evil: Welcome to Raccoon City, or the most recent and equally terrible demonic resident Netflix show.

Related: ‘I’m Rooting For Zombies’: Netflix’s Resident Evil Mentions Disgusting Zootopia Porn, Internet Convinced Netflix Doesn’t Care About Quality Anymore

The real answer to the question comes with who is behind the movies. For example, nearly every Marvel Studios property on the big and small screen is overseen by Kevin Feige, himself a huge comic book lover and fan of the original stories he’s bringing to the big screen. He then makes sure that the directors, writers, and cast are equally interested in the story, or at least interested in bringing a faithful adaptation to the screen.

Of course, as far as the comics go, there’s also a lot on the other side of this coin, you don’t have to look far at Morbius, The Amazing Spider-Man 2 and Venom: Let There Be Carnage to see that. Whether it’s studio interference that cares more about money than story, or just people behind the scenes not understanding the source material, there are some mistakes in comics.

Should a playable movie become a watchable movie?

the cast of doom

Over the years we’ve had a lot of video game adaptations, going back to 2005 Condemn to 2021 from above Resident Evil: Welcome to Raccoon City. In both examples, the directors and writers stuck very closely to the source material, while also bringing their own spin. Condemn it even had an FPS section to emulate the games! demonic resident it had the mansion, the small, claustrophobic feel of the town, lots of legacy characters, and Easter eggs for future plot points in the games. They were both still poor. More recently the aura The show was released on Paramount+, with many fans less than enthusiastic about Master Chief’s portrayal on the big screen and the world of Halo in general.

Related: Had To Be Adapted For TV: Paramount + CCO Praises Halo For Overwhelming Subscribers Despite Horrific Fan Reviews

One of the few diamonds in the rough of video game adaptations is the Sonic the Hedgehog film, and its most recent sequel. Both were considered incredibly accurate and fun portrayals of the characters involved, this is one of the few adaptations that actually worked, and who did you think would be the super-fast blue hedgehog that would be the best?

Maybe one day we’ll get a decent video game adaptation, and there are a few I’d like to see if they’re done right (Gears of War, anyone?!). But for now, I think we’re stuck with the almost constant success of comic book adaptations (at least with Marvel Studios), while Hollywood struggles to adapt video games for us.

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