The worst Call of Duty games of all time, ranked

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The worst Call of Duty games of all time, ranked
Ranking the worst Call of Duty games

With a series as long and ongoing as Call of Duty, not every game will be a hit. Some have dropped the ball and others have been considered the pinnacles of FPS gaming. In any case, focusing on the main titles in the franchise, what are the worst Call of Duty games of all time?

The worst Call of Duty games of all time, ranked

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5. Call of Duty: Vanguard

While this is the latest installment in the franchise, it’s a mixed bag. Vanguard does a lot of things well in terms of being a complete game. It has a campaign, Zombies mode and multiplayer. The only problem is that, with each mode, there was one fatal flaw that was hard to miss.

The campaign was very boring and felt like a copy of War Stories from Battlefield 1. Telling the stories of individual characters during the WWII era should have been great, but the backgrounds of each character weren’t really comprehensive or had a real impact on how we felt.

Then, at launch, Zombies mode was a generic wave survival mode that decreased in difficulty after a while. Yes, it can be argued that over time the mode became more valuable, but it seemed like it was too late at this point.

Finally, the meat and potatoes of all Call of Duty games were in multiplayer. Vanguard’s came in handy, sporting a ton of maps and weapons at launch. However, multiplayer felt like a leveling-up level for weapons in Warzone, especially with modes like Shiphaus 24/7.

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4. Call of Duty: Black Ops Cold War

There is a bit of a trend when it comes to bad CoD games in the mid 2010s, when predatory business practices were at an all time high and games were shipping very poorly optimized. Black Ops Cold War had a lot going for it, building on the success of Warzone and the Modern Warfare reboot in 2019.

The biggest problems with the game were that it was crashing a lot, had no skill-based matchmaking, and was lacking in content at launch. It only got better over time being another live service title, but it attracted a lot of people and preferred Warzone and Modern Warfare over this. Too much to step forward.

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3. Call of Duty: World War II

We already played this game before. After the whole “boots on the ground” mentality didn’t really work, Sledgehammer decided to back off a bit and go back to the tried and true formula. It worked, but it had a lot of things that impeded the experience of a CoD game. That social hub called the HQ was a drag, supply drops were this game’s form of loot boxes, and multiplayer felt so watered down in terms of armory options and customization. It felt like it had half the content that World at War had in a nicer package.

The incomplete Call of Duty games really started to bring the franchise downhill, but they would try to earn you a nickel at every possible moment. It was disgusting to know that people were throwing money at a game that offered crumbs but wanted large sums of cash from its player base.

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2. Call of Duty: Ghosts

This game was supposed to be a good start for the eighth generation of consoles, especially after surpassing the golden age of Call of Duty in 2006 and Black Ops II in 2012. Ghosts, however, felt really bad. It had an interesting, darker premise, in which it worked quite well. The campaign felt a bit generic and tricky by the end, and multiplayer was probably at its worst for the first game on new hardware.

Multiplayer was useful, but map and meta sizes were extremely low. Camping was also at its worst here. Yes, it can be argued here that all CoD has camping issues, but Ghosts, specifically with its oversized maps, almost required people to wear thermal goggles and watchdogs to do it decently. Not to mention, the microtransactions in this game made working for rewards very disappointing. It seemed like you had to have a loaded wallet ready to shell out cash instead of completing milestones to unlock all of these cosmetics.

Then his Zombies mode, Extinction, was a mode that became obsolete very quickly. It was ambitious to change the formula to make this an alien survival mode, but after a few hours on it, you’ve basically done it all. A lot of ambition made a bad impression in the next installments.

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1. Call of Duty: Infinite Warfare

This is perhaps the worst game out of all the main CoD titles. The only reason people bought this game at launch was so they could also get the Call of Duty 4: Modern Warfare Remaster. Infinite Warfare came at a time when the CoD franchise was having an identity crisis. The creators of the games wanted to get away from the whole “boots on the ground” design philosophy mentioned above.

By telling these more futuristic stories and borrowing heavily from games like Titanfall and Halo, the Call of Duty name started to feel more like a generic sci-fi shooter at this point. Also, the reveal trailer for this game lived up to one of the most disgusting videos on YouTube, which already set a bad precedent before its release.

There is hope for the CoD franchise. While we had yearly installments of the game and it felt repetitive year after year, things need to get better for it to last. Now, with Microsoft’s acquisition of Activision-Blizzard, there could be major changes like the ones we’re seeing so far in previews of upcoming titles like Modern Warfare II.

– This article was updated on August 16, 2022

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