Obligations has been synonymous with their Zombies mode ever since they first added it in World At War. Zombies has become an expected mode with each entry in the series, and it’s been hit or miss. Players have obviously liked having doors that they can unlock and open up mixed spaces, but it’s the fact that they give them that sense of progression that they love. Each new slot opens up a new challenge and a new reward from a possible weapon.
We’d love to see a game that takes all the different Obligations Zombies and remastered maps all in one package, including all DLC maps. This could make for a very long game, and if they add a few extra maps to it, it will most likely sell well enough to fund a series. Activision wouldn’t want to saturate the market with zombie modes as they’re as big a selling point as multiplayer, so chances are we won’t see that.
It has caused fans to argue over which entry had the best Zombie mode since. Obligations He has put care and love into his zombie mode. If you put them side by side, it’s easy to tell which are the best and which are the worst. Below is each Obligations Zombies mode, ranked.
All Obligations Zombies Modes, Ranked
10) Call of Duty: Vanguard
Unfortunately, Vanguard it didn’t add the things that made zombies so much fun. The best part of playing Zombies was starting from one place and buying new areas slowly. Buying new areas increased the challenge and gave players a sense of progression while also opening up ways to obtain ammo and new weapons. Instead of wall purchases and Easter eggs, players got a hub world that would teleport them to areas with a limited number of zombies. Since the world reset, many players have found that they can exploit the leveling system and repeatedly display specific weapons or their overall levels.
This removed any sense of urgency or the dire situation you were supposed to be in. Instead of feeling like a soldier trapped in a world of zombies, you felt like you were playing a zombie game. Zombies weren’t as powerful as before, and you didn’t feel as human and vulnerable as before.
It basically took the fun out of it.
9) Call of Duty: World War II
Call of Duty World War II it was as safe as a game could be. The polished touch mode with Nazi-like zombies was exactly what fans were hoping for, and it was a safe bet. Unfortunately, safe doesn’t always mean fun, which hurts the game as a whole. Because he didn’t try anything new, the Zombies mode was very successful. It was almost just a redesigned version of the covert operations Zombie mode with different levels.
Interestingly, this mode, which looks too much like any other Zombies mode, was created by Sledgehammer Games. Sledgehammer also did Vanguard, which was too different from any other Zombies mode. Until they can find a happy medium, fans will assume they’re not ready to do Obligations games from Vanguard Y Second World War they were so nasty.
8) Call of Duty: Advanced Warfare
When the Obligations the games began to move away from covert operationsThey stopped doing it too. Although not as bad as Vanguard‘s Zombies Mode, advanced warfare it was still disappointing.
advanced warfare tried to tie their new advanced movement system into Zombies mode, which was the first part of the problem because all maps had to allow the new movement. Since the new move and maps drastically changed the gameplay, the developers tried to use the new zombie types to counter the new advanced move. Although it looks good on paper, it is not pleasant to play. It was a lot to try, which really hurt the game.
The map of infections advanced warfare it is still remembered as one of the worst zombie maps in the series.
7) call of duty: infinity war
It’s really hard to beat Infinity Ward for his version of Zombies mode. Zombies in Spaceland had a huge theme park that was reminiscent of the old carnivals with bright lights and neon signs. It had the Easter Eggs that the fans loved, which showed that they put in more effort than Vanguard. There were two drawbacks to this: the new knife mechanic, which was not brought back in future games, and a final map that was not of the same quality as the others. Otherwise, it could be said that this was welcome.
Zombies in Spaceland was a new version of Zombies that didn’t try to change everything. As a result, Infinity Ward took what worked and gave fans a new theme that others Obligations developers might consider giving it a try.
6) call of duty: black ops 4
call of duty: black ops 4 split the fan base in half. There were two stories in Zombies mode, which were both loved and hated. We can say that the Chaos maps were incredibly fun, even if the Aether maps lacked character and felt stiff. Zombies mode would have worked better if there had been a real focus on one mode instead of two, but we wouldn’t have had two options. The developers of black ops 4 Zombies tried something new and was successful for a lot of players, so it’s not the worst on the list, but some players really hate it.
We’ll keep it in the middle because if you liked it, you’d rate it higher, but if you didn’t, you’d rate it lower.
5) call of duty world at war
you can thank call of duty world at war for the Zombies mode that everyone has loved. After beating the campaign, the game informed you that you unlocked the Nazi Zombies mode, which was immediately praised. Covering windows, opening doors and earning money gave you more weapons and places to move in this game. The mode was so popular that it got DLC specifically for map packs and has been in every game ever since.
The most popular Nazi Zombies map was Nacht der Untoten, which is German for Night of the Living Dead. This map was remastered for the Hardened and Prestige editions of call of Duty Black Ops. There is no doubt that players would love it if it was remastered again with an even higher difficulty.
4) call of Duty Black Ops
call of Duty Black Ops took the idea that World at war started and moved the ball forward. He brought the mode into a Cold War setting with a tongue-in-cheek way of bringing the political leaders of the time into the game. It was the best comedy the series had done in a long time, and the allusion to Nixon’s Watergate scandal was great. The actor who played John F. Kennedy made him an easy pick for gamers.
The rooms were narrow enough for players to feel safe, but there was enough space for zombies to feel overwhelmed if they weren’t killed quickly.
3) Call of Duty: Black Ops III
Call of Duty: Black Ops III it took everything the previous games had done and made it better. The only thing that separates this from the previous post is the maps. Covert Ops III maps were missing, and there aren’t many that are as memorable as Covert Ops II. That doesn’t take away from the fast-paced action and zombie types that Covert Ops III offered, however. Many players would consider these last three innings the best of the series, and they wouldn’t be wrong. Covert Ops III It appealed to the fan base well, but is second only to the superior maps of the previous game.
two) Call of Duty: Black Ops Cold War
Call of Duty: Black Ops Cold War attracted a new generation of gamers like the original call of Duty Black Ops attracted the older generation. Many players will say that it is not as good as Call of Duty: Black Ops II because of the maps but it has better graphics and weapons and the studios have taken what has worked from previous entries and packaged it into cold war black ops. Adding new maps to the series arguably did more for the series than any other Zombies mode, but it took a while to get to that point.
The second season really got better cold war black opsZombie mode, but comparing how it launched to how our top pick puts it second.
1) Call of Duty: Black Ops II
Call of Duty: Black Ops II is probably the strongest entry in the series when it comes to Zombies mode. He took the formula that had been working and amplified it. While Covert Ops III only improved what worked, Covert Ops II I tried new things and even gave fans better maps, like Mob of the Dead and Origins. We haven’t seen better maps than the ones shown on Covert Ops IIand we probably won’t for some time, as it requires making better maps.