What Resident Evil 4 Remake needs to learn from Resident Evil 3 Remake

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What Resident Evil 4 Remake needs to learn from Resident Evil 3 Remake

The next Resident Evil 4 remake is a big deal. The original game reinvigorated the franchise for a new generation of consoles and popularized the over-the-shoulder camera that many third-person shooters use today. It also changed the tone of demonic resident as a whole, shifting the franchise from a pure horror genre to a more action-oriented one, a direction that wouldn’t change until 2017. Resident Evil 7: Biohazard. Much is riding on the shoulders of the Resident Evil 4 remake, but luckily Capcom has already been able to lay the groundwork with their remakes of resident evil 2 Y Resident Evil 3: Nemesis.

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Unfortunately, only one of the aforementioned games was a smash hit. While the resident evil 2 remake successfully brought the PlayStation original to modern hardware, Resident Evil 3 groping The development of the latter game resulted in the removal of much of the original’s content. It also suffered from a lack of polish, something the resident evil 2 remake has in spades. If Capcom wants the Resident Evil 4 new version to be successful, you have to take into account not only what made the resident evil 2 good remake, but also what made the Resident Evil 3 redo wrong

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Add all Resident Evil 4 content

The biggest complaint players have with Resident Evil 3 was that it is too short compared to the original. Raccoon City feels much smaller due to explorable sections being deferred to the opening segment followed by extremely linear sequences afterwards. Entire locations, such as the clock tower, are completely cut out and briefly explored or displayed as Easter eggs. Resident Evil 3The more action-oriented approach isn’t off-putting, but it does feel like players are being funneled from one stage to another, which makes the game feel more like an on-rails shooter than an adventure game. . There are more open areas, like sections of the repurposed police station from resident evil 2 and the new hospital, but these sections are extremely short and simple compared to the more complex areas like the entire police station that is in the resident evil 2 Redo.


The original Resident Evil 4 it has loads of content. For starters, the main game has players visiting a village, a castle, and an island, each with its own distinct inhabitants, events, and map layouts. Side story content is also available through Ada’s assignments, which increase playtime and allow players to explore new and old areas and as a unique character with their own abilities. Last but not least is the Mercenaries mode, which allows players to enter different arenas and fend off waves of enemies (this mode made its triumphant return last year). Resident Evil: Town). Before adding something new like an added multiplayer mode (something that both the Resident Evil 3 redo and Resident Evil: Town have), Capcom should add all the original content first. Doing so will not only keep fans of the original happy, but it will also make players feel like they are getting their money’s worth with the sheer amount of content that will be available in the game. Resident Evil 4 Redo.


Give the Resident Evil 4 bosses their due

One of the biggest disappointments of the Resident Evil 3 remake was the bad implementation of Nemesis. Fans were already excited by how the Tyrant in the resident evil 2 remake actively roamed locations looking for the player, so they assumed the new Nemesis would be a faster, more brutal version of him. Unfortunately, this was not the case. While Nemesis roams the streets of Raccoon City, this section of the game is too short to make a lasting impression. Also, there are too many written instances of Nemesis appearing for him to feel like an imposing presence. Once the Raccoon City section is complete, Nemesis is quickly relegated to a boss that serves as an obstacle for players to take down instead of running away.


Resident Evil 4 It has no shortage of memorable bosses, from the village chief Bitores Méndez to the castle castellan Ramón Salazar and the great chief Osmund Sadler, just to name a few. Each boss has its own unique fight, location, and place in the game’s story, which means Capcom can’t just write them off as an Easter egg or quick-time event for the remake. Not only does the game need to add all the bosses, but it also needs to make sure that the preparation and execution of each encounter is in service of the original. Resident Evil 4 After all, it’s where the series took on a more action-oriented tone, so it only makes sense to add the bosses that helped sell the mood.

Resident Evil 4 polish to a mirror shine

It may seem minor, but for the Resident Evil 4 redo to succeed where the Resident Evil 3 remake failed, Capcom has to take its time to polish the game properly. Resident Evil 3 suffered from numerous immersion-breaking bugs, such as the disappearance of zombie corpses and the removal of damage indicators (knife and bullet wounds, which were present in the game). resident evil 2 new version, they are nowhere to be found in 3). The game also had some control issues, such as the timing for the new dodge mechanic being unreliable and the useless grab mechanic damaging the player regardless of whether they successfully completed the quick time event or not.


Bearing in mind that two years have passed since the Resident Evil 3 The remake is out, there doesn’t seem to be any reason for Capcom to hurry Resident Evil 4 remake development. The developer can take their time to make sure the game is as complete and polished as possible before releasing it to the public. Capcom will no doubt post more details and images of the Resident Evil 4 remake as its release date approaches (the game has already been confirmed to appear at Capcom Showcase), so time will tell if he took to heart what he learned from his past efforts.

Resident Evil 4 launches on March 24, 2023 for PC, PS5, and Xbox Series X/S.

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