The wild update added as part of Minecraft 1.19 brought a host of new features to the game. Many of these features revolve around the new Deep Dark biome.a spooky underground environment that is both treacherous and rewarding.
The main reason the Deep Dark is so dangerous to explore is the Warden, who, as his name suggests, protects the biome and the treasures it contains. The Warden is at a level of power never seen before in Minecraft, so facing one is no small thing. Hopefully, this guide will walk you through exactly how the new mob operates, to give you a fighting chance against this blind behemoth.
What is the guardian?
The Warden is a special mob that can only appear in Deep Dark. He’s incredibly tanky, has 500 health (250 hearts), equivalent to the Ender Dragon and Wither combined! He’s also remarkably strong, as his melee attack can deal up to 22.5 hearts of damage if you play on hard.
The Guardian’s only real weakness is that he is blind, but to compensate for this he has exceptional senses of smell and hearing. Like Sculk, it is sensitive to vibrations and will seek the direction of anything it hears, or any vibration passed to it from a Sculk sensor. Once it detects the scent of a player, it will relentlessly find them directly.
How does the Guardian appear?
The Guardian does not spawn like regular mobs, it simply spawns in low light level areas at the correct distance from the player. Instead, the Guardian’s arrival is triggered by Sculk Shriekers.the Sculk blocks with four white bits appearing in the corners.
Sculk Shriekers activate whenever they receive vibrations caused by player action: walking, placing or destroying blocks, opening chests, etc. They can pick up these vibrations directly or have Sculk Sensors transmit them. Just because you don’t see a Shrieker nearby doesn’t mean you’re safe if there are still sensors around. You can surround the Sculk Sensors and Shriekers with wool or carpet to prevent them from picking up noise, or simply destroy them, if you want to explore the Ancient Cities safely.
As its name suggests, Sculk Shriekers lets out a bloodcurdling scream when activated. After this shout ends, all players in the vicinity suffer 12 seconds from the disorienting “darkness” effect., which essentially blinds the player from time to time. However, there is an even worse effect of Shrieker’s activation: they summon the Guardian.
The details of summoning Warden are a bit technical, but essentially, there’s a hidden counter for the number of Shriekers you activate. You can activate three Shriekers, and all that will happen is that they will repeatedly blind you, but once you activate a fourth Shrieker, the Warden will appear. This hidden counter is independent of individual Shriekers, meaning it doesn’t matter if you activate the same Shrieker four times or four different Shriekers. However, the counter is player-specific, meaning if you’ve activated three Shriekers and then your friend activates one, you’re safe: their activation will go towards their hidden counter instead of yours.
After the counter reaches four, any subsequent Shrieker activation also has the potential to spawn a Guardian, if the conditions are met. The spawning conditions for Guardians are as follows:
- There is no other Guardian in 48 blocks.
- There is a light level of less than 11
If these conditions are met, a fifth (sixth, seventh, etc.) activation of Shrieker will spawn another Guardian, regardless of how many Guardians have already spawned. The good news is that your counter may decrease. For every ten minutes it goes by without activating a Shrieker, its counter decreases by one, meaning that if you go 40 minutes without activating a Shrieker, it will reset to zero. (assuming you were only four years old). Then you’ll have your three Shrieker leeway to explore the Deep Dark.
What does the guardian do?
As terrifying as it is, simply spawning a Guardian doesn’t actually sign its death warrant. Upon showing up, all he knows is that someone activated a Shrieker and, being blind, he can’t exactly look to see who is standing right next to one. Because of this, the state the Guardian appears in is the calmer of his two states. His default behavior in this state is to simply wander around randomly. The Guardian also has a passive heartbeat effect that inflicts constant darkness on anyone nearby, essentially continuous Shrieker blindness.
The calm state begins to change each time the Guardian picks up vibrations. It can hear any vibrations around it within a 16-block radius and finds its way to them as it listens. You can take advantage of this to distract him and escape: throwing snowballs or other projectiles will send the Guardian to investigate where they landed.allowing you to deflect it in the opposite direction of your escape route.
How to avoid the warden
There is another hidden counter that affects the Guardian’s status and is controlled by vibrations. Every time you produce any type of vibration (walking, running, placing blocks, throwing projectiles, etc.), the Guardian’s rage meter towards you increases. Each triggered vibration adds 35 to the rage meter, except for projectiles, which add 10. Once the rage meter reaches 80, the Guardian roars and goes into a rage state, at which point you’re in trouble.
There are other ways to increase the Guardian’s rage: every five to ten seconds while calm, sniff around and add 35 rage to the nearest player or mob, so move away. Similarly, bumping into him will add 35 Rage, and attacking him will add a whopping 100 Rage, instantly enraging him.
Once in a state of rage, the Guardian’s sense of smell takes over, latching onto the one who angered him like a bloodhound and chasing him relentlessly., ignoring each and every vibration. At this point, the Guardian is essentially looking for paths as if he can see his target.
The real key to “beating” the Guardian is that if left in its calm state for 60 seconds, it will burrow back underground and disappear, so once one shows up, get out of detection range and wait a minute for it to go back into hiding. This really is your best hope, as the Guardian’s attacks are formidable.
What are guardian attacks?
The Warden’s default attack is a melee attack that he can use every 0.9 seconds, dealing between eight and 22.5 hearts of damage depending on your difficulty, and disabling your shield for five seconds. This by itself is a brutal attack, but Warden also has a special move that he can use to hunt down elusive prey.
If a player is hiding behind a wall or pillar, Warden charges up his sonic blast attack. This is essentially a sound based laser that has a range of 20 blocks and goes through walls.. The attack hits three to seven and a half hearts of damage, depending on the difficulty, but that’s not all. The sonic boom bypasses all armor and enchantments.meaning that on hard mode, even if you have full Netherite armor with Protection IV, the Guardian’s sonic boom will remove three quarters of your health.
To top it off, the Guardian has a whopping 250 hearts, which means that even if you can somehow survive his onslaught long enough to fight back, any damage you deal will be just a drop in the ocean from his massive health pool. It’s more, the Guardian is immune to knockback and takes no damage from fire and lava.
As mentioned above, the best solution to defeat the Guardian is to simply stay away from him and wait for him to despawn. This is a monster unlike anything seen before in Minecraft, so fighting it just isn’t the smartest move. If you’re brave enough to take it on, good luck. You will need it.
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