
what you need to know
- Minecraft 1.19 “The Wild Update” is scheduled for official release on June 7, 2022.
- Mojang Studios is working on the final polish of the update and is testing these fixes through snapshots and previews.
- Minecraft Preview 1.19.10.21 is now available with dozens of additional fixes and improvements.
- Players can access the preview build on Xbox, Windows, and iOS, and through the beta on Android.
The Minecraft community is a vital facet of the Minecraft development process, with many players testing pre-builds and snapshots to provide feedback to Mojang Studios. A week before the release of the next major Minecraft content update, the latest Minecraft Preview build is rolling out to testers.
Minecraft Preview 1.19.10.21 includes a surprising number of general fixes and improvements for The Wild Update, especially as its predecessor also boasted a sizeable changelog. While there are certainly no new features or major changes this close to the release of update 1.19, the Minecraft Preview build makes a number of improvements to gameplay, performance, UI, and features from The Wild Update.
With the official release of Minecraft 1.19 “The Wild Update” on June 7, 2022, every additional detail matters. If you’re interested in trying out the build and accessing The Wild Update a week early, you can access it via Minecraft Preview, which is available on Xbox consoles, Windows PCs, and iOS devices.
The Wild Update will bring new biomes, mobs, gameplay features, and quality of life improvements to what is already one of the most beloved Xbox games. It’s unclear what the future holds for Minecraft beyond this week, but it’s clear that players already have plenty of reasons to be excited.
In case you missed it, Minecraft: Java Edition 1.19 Pre-Release 5 was also released today for gamers who prefer the original version of Minecraft.
The full changelog for Minecraft Preview 1.19.10.21 It includes:
Features and bug fixes
blocks
- Mangrove Leaf Blocks no longer stack in different stacks when using Silk Touch.
- Peeled Mangrove Logs are now made from Peeled Mangrove Wood instead of Mangrove Wood.
- Mangrove Propagules now render correctly when placed in pots.
- Sweet Berry Bush can now be planted in Mud, Muddy Mangrove Roots, and Rooted Dirt
character creator
- Infinite loading should no longer occur when entering the locker room
- Fixed some of the emote wheel text to fit inside the box.
- Fixed the issue where the quick emote list could not display duplicate emotes and the issue where the quick emote list would not display correctly if the user did not enter the locker room first.
how to play
- Smelting gold/iron tools and weapons into nuggets now rewards XP
- Fixed bug where Soul Campfire was using the wrong tag, resulting in cases where some custom recipes for Campfires were not working properly.
- Fixed entities disappearing when importing worlds converted from legacy console editions of Minecraft.
- Teleporting entities to downloaded fragments no longer removes them
- The fishing rod no longer crashes the game when the hook is thrown through dimension changing portals.
- Fixed a bug that caused the player’s hitbox to not reset if they died while swimming.
- Fixed issue with health boost extra life not sticking
- Wooden tools can now be repaired with Mangrove Planks, Crimson Planks, and Warped Planks.
Graphic
- Fixed issue where the water mist expansion rate did not match the value specified in the `MidPercentage` field
- Fixed issue where the transition between biomes under water mist would not be smooth while affected by the eye adaptation effect
- Fixed device loss when reloading RTX worlds causing DX11 to be used, resulting in a black screen
- Fog settings with negative fog start will no longer cause UI elements to be tinted the color of the fog
- Fixed issue where terrain flickers in and out of fog on Switch
Market
- Minecoins read by the text-to-speech reader will now say “Minecoins”
- Fixed grade percentages to add up to 100%
- Fixed issue where information and buttons do not appear for downloaded skin packs
mobile controls
- Updated the visual style of the touch control joystick.
Performance and stability
- The game will no longer crash in multiplayer when a player leaves the game while switching dimensions.
- Fixed a crash that occurred when players died while affected by withering.
player representation
- Changed `entity` json files for player to fix hands not rendering while holding a map
split screen
- Fixed animation system issues for players in split screen situations.
- Fixed Crossbow, Trident and Shield rendering for other players
- Fix split screen render position when sleeping on a bed
- Fix Elytra’s animation is during split screen
- Fix attached leader position when second player is using first person perspective
User interface
- Added player cause of death to death screen.
- On the death screen in Pocket UI, moved the Main Menu button to the top navigation to avoid accidental button presses when dying in the middle of the fight.
- Fixed incorrect positioning of the “Select (A)” tip on the death screen when using a gamepad controller
- Added correct death message on death from Sweet Berry Bush
- Added a minimum size to the yellow splash screen text.
- Fixed the word “Crafting” above the crafting slots in the Inventory in the classic Bedrock UI
- Templated worlds will now always disable achievements.
- Fixed a bug where items could be dropped by clicking the dark gray area of the player’s inventory when using Furnace, Blast Furnace, Smoker, Enchanting Table, Whetstone, Prep Station, Anvil, Beacon, and Table smithy, Loom, Cartography table, Stone cutter.
- Fixed an issue where some text paragraphs in modals were misaligned
vanilla parity
- Actors entering nether portals exit in the same relative position and rotation to the portal
- Muddy mangrove roots now break faster with a shovel
- Mangrove roots now break faster with an ax
- Old City structures updated to match Java.
Relieve
- Allay now retains information about the vibration it is reacting to via save and load
deep dark
- Camp structures spawn correctly in old cities
- The Sculk Vein feature can now be spawned within the same height range as the Sculk Patch feature
mangrove propagule
- Mangrove Propagule now uses grass sounds
- Mangrove Propagule is no longer destroyed by flowing water
noise sensor
- Sculk sensors are now consistently occluded by Wool, no matter which direction the vibrations are coming from.
- Sculk sensors can no longer detect a player placing, destroying, walking, and falling on rugs.
- Sculk sensors can no longer detect wool and rugs hitting the ground in item form.
- Sculk Sensor now retains information about the vibration it is reacting to via save and load
- Sculk sensors can now detect a chested ship that has its chest open and closed
- Sculk sensors emit a Redstone signal of 12 and 13 when they detect fluids being placed and picked up, respectively
- Sculk Sensors can now detect a player drinking milk
- Sculk sensors can now detect a player picking up powder through a bucket.
- Sculk sensors can no longer detect an entity jumping on wool covered in sculk veins.
- Sculk Sensors can no longer detect an entity that remains motionless in Scaffolding
- Sculk sensors can now detect an entity moving in powder snow and cobwebs.
- Sculk Sensors can now detect items that are placed on the hand of an Armor Stand
- Sculk Sensors cannot detect more items equipped on mobs at spawn time
howler sculk
- Sculk Shrieker now retains information about the vibration it is reacting to when saving and loading
- A Sculk Shrieker can no longer summon a Guardian underwater.
Villager
- Villagers will now run away from Zoglins
wandering trader
- The wandering trader will now flee from Zoglins
- The Wandering Trader will now drink milk to remove his invisibility effect
Guardian
- Warden can now spawn on more non-complete block types, such as top slabs, redstone dust, snow caps, buttons, and tripwires.
- Known limitations: The current solution does not allow rendering on some block types, such as sheets and bottom slabs.
- Warden now retains information about the vibration he is reacting to through save and load
- Warden’s sonic boom attack now bypasses enchantment damage reduction as Protection
Wither
- Wither now shatters obsidian when attacked by the player.
- Wither no longer breaks surrounding blocks after a shorter than intended delay after being attacked
Technical updates
AI goals
- Added `minecraft:drink_milk` behavior that allows a mob to drink milk based on specific environmental conditions
commands
- Fixed an issue in the ‘teleport’ command where a ‘front’ argument would calculate an incorrect vertical orientation
Experimental
actor properties
- Actor properties will now correctly save and load across multiple clients and entities
Test Game Framework
- The `/script` profiler command now includes native API calls to its trace call stacks
spectator mode
- Players in Spectator game mode cannot gain game effects
- Players in Spectator do not trigger raids while in Village with the Bad Omen effect