Horror Games Were Made To Be Played Fast, And Here’s Why

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Horror Games Were Made To Be Played Fast, And Here’s Why

The horror genre is home to some of the best video games ever. From resident Evil Y Silent Hillfor FEAR Y little nightmares, there is something about being scared by a video game that is above all else. But there is something even better: winning a horror game quickly.

The joy of playing during 2019 resident evil 2 for the first time was a special moment for many of us. Meeting the Tyrant in the RPD is just one of the amazing moments he executes so well, but RE2 comes into play when you to know What’s Coming The real ultimate horror game enjoyment isn’t the wow factor. Instead, it’s when you find the fastest route through their most demanding moments.

Check out our interview with a speedster from Resident Evil here:

Watching Mr. X swing around and miss Claire Redfield because he has manipulated the AI ​​through a specific camera move provides a more compelling feel, because it requires you to see beyond the surface horror to the real fear of resident evil 2: make a mistake when the stakes are high.

Overcome RE2 in less than an hour requires skill, patience, technique and not using typewriters. Put the game on Intense difficulty, and that last one adds real fear into the mix. The prospect of being shot down by William Birkin is more threatening when death takes you back to the opening scene.

Resident Evil 2 / Credit: Capcom
Resident Evil 2 / Credit: Capcom

Then there’s the satisfaction of everything coming together for a perfect speedrun. The combination of optimized movement, “holy RNG” (random number generators in your path) and that general feeling of luck that you can’t quite put your finger on. These elements shine much brighter in a horror game than in any other type of speedrun due to the mix of visual horror and ruthless gameplay mechanics.

Being caught by the teacher in little nightmares ii it’s not too bad when you don’t care about speed because you just reset the area. However, when you’re against the clock, the throbbing sensation of narrowly avoiding his line of sight is a strange thrill.

Almost any boss fight in blood borne it can create overwhelming anxiety, but adding a sense of urgency to the experience heightens the tension beyond imagination. The fear of dying to Micolash and having to hear him repeat his nightmarish monologue when trying to be as fast as possible creates a whole new level of fear. (Seriously, Micolash, shut up).

Little Nightmares II / Credit: Bandai Namco Entertainment
Little Nightmares II / Credit: Bandai Namco Entertainment

This is not to say that speedrunning games from other genres aren’t fun because we all know that would be a lie. Just look at the devoted community to elden ring and its many categories. Even broader, check out the schedule for any Games Done Quick event.

The difference is that horror titles start with tense settings, so the inclusion of an authoritative sense of time limit is a welcome lift. In many ways, it’s an unofficial “hard mode” for players who want something beyond a game’s intended options.

This notion that you have to win the game and the clock simultaneously suits the scariest of games perfectly. just look raising deador even majora’s mask (like a relatively scary Zelda title). Both games have an omen clock, counting down to success or failure. Only you can decide how that ends, ultimately.

Dead Rising / Credit: Capcom
Dead Rising / Credit: Capcom

Of course, speedrunning isn’t for everyone. But for those of us who want to see how quickly we can get through the history of Resident Evil Village, there is a degree of satisfaction to be gained here that is difficult to replicate. A sense of mocking game design in a way no developer would have intended.

I know this may sound arrogant or elitist, but that’s not what it’s about. It’s not about being better than anyone. Winning a horror game fast is all about accomplishing something beyond the anticipated. It’s about enjoying the titles we love in a whole new way. What’s not to love about it?

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